Game (#210402) finished June 21st 2006 1:32 AM using map Classic Part Deux hosted by Soca Warrior. The game lasted for 23 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 25s.
Game (#210395) finished June 21st 2006 1:09 AM using map Classic Part Deux hosted by Soca Warrior. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 25s.
Game (#210386) finished June 21st 2006 12:36 AM using map Classic Part Deux hosted by Soca Warrior. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 25s.
Game (#152874) finished February 26th 2006 8:44 PM using map Classic Risk hosted by Dr. Wacko. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 40s.
Game (#150633) finished February 21st 2006 10:16 PM using map Classic Risk hosted by (dedicated host). The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#150624) finished February 21st 2006 9:59 PM using map Classic Risk hosted by danielito. The game lasted for 30 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 4, 6, 6, 6, 8, 8, 8, 8, 10... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#145339) finished February 10th 2006 11:03 PM using map Classic Risk hosted by Loki. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 18s.
Game (#145300) finished February 10th 2006 9:02 PM using map Classic Risk hosted by Gryffindor. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 35s.
Game (#135756) finished January 21st 2006 7:28 PM using map Castle Lux-Merchants hosted by MonkeyJump. The game lasted for 46 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 35s.
Game (#135716) finished January 21st 2006 5:58 PM using map Castle Lux-Merchants hosted by MonkeyJump. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 35s.
Game (#135364) finished January 20th 2006 10:29 PM using map Classic Risk hosted by SenBabo. The game lasted for 37 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#134536) finished January 18th 2006 10:49 PM using map Classic Risk hosted by Gryffindor. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 50s.
Game (#134531) finished January 18th 2006 10:35 PM using map Classic Risk hosted by Gryffindor. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 50s.
Game (#134522) finished January 18th 2006 10:15 PM using map Classic Risk hosted by Gryffindor. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 50s.
Game (#134515) finished January 18th 2006 9:54 PM using map Classic Risk hosted by Gryffindor. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 50s.
Game (#134508) finished January 18th 2006 9:33 PM using map Classic Risk hosted by Gryffindor. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 50s.
Game (#134499) finished January 18th 2006 9:13 PM using map Classic Risk hosted by Gryffindor. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 50s.
Game (#133923) finished January 17th 2006 7:03 PM using map Classic Risk hosted by Gryffindor. The game lasted for 39 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 50s.
Game (#133572) finished January 16th 2006 10:58 PM using map Classic Risk hosted by Gryffindor. The game lasted for 27 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 50s.
Game (#133560) finished January 16th 2006 10:31 PM using map Classic Risk hosted by Gryffindor. The game lasted for 20 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 50s.