Game (#757054) finished November 28th 2008 4:30 PM using map U.S.A. War Zone hosted by maxxy. The game lasted for 34 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 1:00.
Game (#757023) finished November 28th 2008 3:51 PM using map U.S.A. War Zone hosted by maxxy. The game lasted for 22 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 1:00.
Game (#752349) finished November 22nd 2008 1:21 PM using map Siege Lux hosted by Gen.Zapata. The game lasted for 17 minutes. The starting position was initial countries random, initial armies even. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 22s.
Game (#752181) finished November 22nd 2008 6:39 AM using map Anglo-Celtic Isles hosted by pedja. The game lasted for 10 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#752177) finished November 22nd 2008 6:28 AM using map Anglo-Celtic Isles hosted by pedja. The game lasted for 13 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#752172) finished November 22nd 2008 6:15 AM using map Anglo-Celtic Isles hosted by pedja. The game lasted for 16 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#751363) finished November 21st 2008 12:20 AM using map HexInfinity - huge #804235 hosted by stanfi838. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#749926) finished November 18th 2008 11:11 PM using map Siege Lux hosted by Gen.Zapata. The game lasted for 8 minutes. The starting position was initial countries random, initial armies even. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 24s.
Game (#749670) finished November 18th 2008 5:14 PM using map Castle Lux SI hosted by Meat Man. The game lasted for 13 minutes. The starting position was initial countries random, initial armies even. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 40s.
Game (#749665) finished November 18th 2008 5:00 PM using map Castle Lux SI hosted by Meat Man. The game lasted for 20 minutes. The starting position was initial countries random, initial armies even. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 40s.
Game (#747642) finished November 15th 2008 8:03 PM using map World War 1 hosted by Oogie. The game lasted for 28 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 35s.
Game (#747621) finished November 15th 2008 7:33 PM using map Alamo hosted by Oogie. The game lasted for 42 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 35s.
Game (#747579) finished November 15th 2008 6:48 PM using map Alamo hosted by Oogie. The game lasted for 37 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 35s.
Game (#746176) finished November 13th 2008 8:44 PM using map Siege Lux hosted by 3q6t. The game lasted for 39 minutes. The starting position was taken from the map's scenario. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 1:00.
Game (#746152) finished November 13th 2008 8:05 PM using map Siege Lux hosted by 3q6t. The game lasted for 28 minutes. The starting position was taken from the map's scenario. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 1:00.
Game (#746116) finished November 13th 2008 6:52 PM using map WWII Europe hosted by Abdoll86. The game lasted for 15 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#745461) finished November 12th 2008 7:09 PM using map U.S.A. War Zone hosted by maxxy. The game lasted for 13 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 1:00.
Game (#744594) finished November 11th 2008 4:19 PM using map Vermont - Independence hosted by troyan755. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 1:00.
Game (#744582) finished November 11th 2008 3:57 PM using map Vermont - Independence hosted by troyan755. The game lasted for 5 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 38s.
Game (#744577) finished November 11th 2008 3:52 PM using map Vermont - Independence hosted by troyan755. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 38s.