Game (#281039) finished October 29th 2006 12:36 AM using map Classic Part Deux hosted by nikki. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 29s.
Game (#281035) finished October 29th 2006 12:18 AM using map Classic Part Deux hosted by nikki. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 29s.
Game (#281030) finished October 29th 2006 12:03 AM using map Classic Part Deux hosted by nikki. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 29s.
Game (#276742) finished October 21st 2006 12:20 AM using map Pirateers - Shiver Me Timbers! hosted by Pirate-2. The game lasted for 1 hours 2 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest III.
Game (#276725) finished October 20th 2006 11:17 PM using map Pirateers - Shiver Me Timbers! hosted by Pirate-2. The game lasted for 45 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest III.
Game (#272777) finished October 13th 2006 11:25 PM using map Anglo-Celtic Isles hosted by Heymbit. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 45s.
Game (#272773) finished October 13th 2006 11:10 PM using map Anglo-Celtic Isles hosted by Heymbit. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 45s.
Game (#272727) finished October 13th 2006 9:38 PM using map Classic Risk hosted by underdog. The game lasted for 20 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 5:00.
Game (#272720) finished October 13th 2006 9:15 PM using map Classic Risk hosted by underdog. The game lasted for 24 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 5:00.
Game (#272703) finished October 13th 2006 8:33 PM using map Classic Risk hosted by underdog. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 5:00.
Game (#272687) finished October 13th 2006 8:12 PM using map Classic Risk hosted by underdog. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 5:00.
Game (#272678) finished October 13th 2006 7:58 PM using map Classic Risk hosted by underdog. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 5:00.
Game (#272275) finished October 12th 2006 11:19 PM using map Classic Part Deux hosted by DoctorGlass. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 27s.
Game (#272270) finished October 12th 2006 11:04 PM using map Anglo-Celtic Isles hosted by Heymbit. The game lasted for 31 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 45s.
Game (#272264) finished October 12th 2006 10:29 PM using map Anglo-Celtic Isles hosted by Heymbit. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 45s.
Game (#270753) finished October 9th 2006 10:23 PM using map Roman Empire II hosted by SunTzu. The game lasted for 15 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#269646) finished October 7th 2006 10:02 PM using map Classic Risk hosted by Nicodemus. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#269123) finished October 6th 2006 9:07 PM using map Classic Risk hosted by glowextreme. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 28s.
Game (#269118) finished October 6th 2006 8:51 PM using map Classic Risk hosted by glowextreme. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 28s.
Game (#269114) finished October 6th 2006 8:38 PM using map Classic Part Deux hosted by Scad. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 35s.