Game (#724327) finished October 9th 2008 1:33 PM using map Roman Empire II hosted by SILENT-ROME. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#723922) finished October 8th 2008 5:22 PM using map Classic hosted by MEMORY. The game lasted for 32 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#722185) finished October 5th 2008 3:25 PM using map Castle Lux MP hosted by MAP-2. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#722106) finished October 5th 2008 12:23 PM using map Castle Lux MP hosted by MAP-2. The game lasted for 24 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#722099) finished October 5th 2008 11:59 AM using map Castle Lux MP hosted by MAP-2. The game lasted for 26 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721977) finished October 5th 2008 4:50 AM using map Castle Lux MP hosted by MAP-2. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721974) finished October 5th 2008 4:30 AM using map Castle Lux MP hosted by MAP-2. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#627108) finished April 27th 2008 8:09 PM using map Classic Part Deux - Biohazard hosted by djdee. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 22s.
Game (#627101) finished April 27th 2008 7:59 PM using map Classic Part Deux - Biohazard hosted by djdee. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 22s.
Game (#627094) finished April 27th 2008 7:46 PM using map Classic Part Deux - Biohazard hosted by djdee. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 22s.
Game (#627084) finished April 27th 2008 7:34 PM using map Classic Part Deux - Biohazard hosted by djdee. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 22s.
Game (#627080) finished April 27th 2008 7:25 PM using map Classic Part Deux - Biohazard hosted by djdee. The game lasted for 38 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 22s.
Game (#627056) finished April 27th 2008 6:46 PM using map Classic Part Deux - Biohazard hosted by djdee. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 22s.
Game (#627050) finished April 27th 2008 6:36 PM using map Classic Part Deux - Biohazard hosted by djdee. The game lasted for 6 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 22s.
Game (#627046) finished April 27th 2008 6:30 PM using map Classic Part Deux - Biohazard hosted by djdee. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 22s.
Game (#627039) finished April 27th 2008 6:20 PM using map Classic Part Deux - Biohazard hosted by djdee. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 22s.
Game (#627028) finished April 27th 2008 6:07 PM using map Classic Part Deux - Biohazard hosted by djdee. The game lasted for 40 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 22s.
Game (#627005) finished April 27th 2008 5:27 PM using map Classic Part Deux - Biohazard hosted by djdee. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 22s.
Game (#626998) finished April 27th 2008 5:16 PM using map Classic Part Deux - Biohazard hosted by djdee. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 22s.
Game (#626991) finished April 27th 2008 5:08 PM using map Classic Part Deux - Biohazard hosted by djdee. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 22s.