Game (#195706) finished May 22nd 2006 2:21 AM using map Classic Part Deux hosted by mercer. The game lasted for 5 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 25s.
Game (#195702) finished May 22nd 2006 2:16 AM using map Classic Part Deux hosted by mercer. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 25s.
Game (#175161) finished April 11th 2006 3:41 PM using map Classic Part Deux hosted by bluejello. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 38s.
Game (#175153) finished April 11th 2006 3:33 PM using map Classic Part Deux hosted by bluejello. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 38s.
Game (#170917) finished April 3rd 2006 6:08 PM using map Classic Part Deux hosted by Lord of War. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#168452) finished March 30th 2006 2:08 AM using map Classic Part Deux hosted by draco. The game lasted for 20 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#153786) finished February 28th 2006 8:10 PM using map Classic Part Deux hosted by Soca Warrior. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 4, 6, 6, 6, 8, 8, 8, 8, 10... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 34s.
Game (#150122) finished February 20th 2006 8:33 PM using map Classic Part Deux hosted by Hawk. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
Game (#146820) finished February 13th 2006 11:51 PM using map Classic Part Deux hosted by Trentman. The game lasted for 4 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 10s.
Game (#146341) finished February 13th 2006 12:51 AM using map Classic Part Deux hosted by shalafarky. The game lasted for 4 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 36s.
Game (#146340) finished February 13th 2006 12:46 AM using map Classic Part Deux hosted by shalafarky. The game lasted for 5 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 36s.
Game (#146174) finished February 12th 2006 7:29 PM using map Classic Part Deux hosted by art. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 30s.
Game (#144065) finished February 8th 2006 1:37 AM using map Classic Risk hosted by BobRobertz (dedicated host). The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 35s.
Game (#141856) finished February 3rd 2006 6:01 PM using map Classic Risk hosted by Iggy. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 45s.
Game (#141844) finished February 3rd 2006 5:43 PM using map Classic Risk hosted by Iggy. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 45s.
Game (#141836) finished February 3rd 2006 5:21 PM using map Classic Risk hosted by Iggy. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 45s.
Game (#140090) finished January 30th 2006 11:36 PM using map Classic Part Deux hosted by Brandon Doyle. The game lasted for 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 55s.
Game (#139606) finished January 30th 2006 3:03 AM using map Classic Risk hosted by Gryffindor. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 40s.
Game (#138840) finished January 28th 2006 5:49 PM using map Classic Risk hosted by Iggy. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 45s.
Game (#138586) finished January 28th 2006 7:10 AM using map Classic Part Deux hosted by kingpatrick. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 30s.