Game (#268480) finished October 5th 2006 3:48 PM using map Castle Lux-The Battle for Bamburgh hosted by Dang. The game lasted for 37 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 40s.
Game (#268076) finished October 4th 2006 7:08 PM using map Castle Lux-The Battle for Bamburgh hosted by theBrute. The game lasted for 37 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 40s.
Game (#268046) finished October 4th 2006 6:30 PM using map Castle Lux-The Battle for Bamburgh hosted by theBrute. The game lasted for 43 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 40s.
Game (#267955) finished October 4th 2006 3:48 PM using map Cube Wars hosted by SunTzu. The game lasted for 12 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 30s.
Game (#267940) finished October 4th 2006 3:26 PM using map Castle Lux-The Battle for Bamburgh hosted by Preacherman. The game lasted for 31 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#266986) finished October 2nd 2006 6:18 PM using map Castle Lux-The Battle for Bamburgh hosted by documan. The game lasted for 1 hours 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 38s.