Game (#494550) finished October 27th 2007 6:19 PM using map Two Worlds hosted by TOC. The game lasted for 31 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s. Part of Luxtoberfest IV.
Game (#494528) finished October 27th 2007 5:39 PM using map Roman Empire II hosted by TOC. The game lasted for 20 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest IV.
Game (#494517) finished October 27th 2007 5:19 PM using map Classic Part Deux hosted by TOC. The game lasted for 53 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 30s. Part of Luxtoberfest IV.
Game (#494487) finished October 27th 2007 4:25 PM using map Classic Risk hosted by TOC. The game lasted for 22 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s. Part of Luxtoberfest IV.
Game (#280926) finished October 28th 2006 8:14 PM using map Classic Part Deux hosted by 555. The game lasted for 1 hours 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 20s. Part of Luxtoberfest III.
Game (#267660) finished October 3rd 2006 11:47 PM using map Classic Risk hosted by Old A. The game lasted for 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest III.
Game (#267652) finished October 3rd 2006 11:25 PM using map Classic Risk hosted by Old A. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest III.
Game (#267640) finished October 3rd 2006 11:08 PM using map Classic Risk hosted by Old A. The game lasted for 26 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest III.
Game (#267622) finished October 3rd 2006 10:42 PM using map Classic Risk hosted by Old A. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest III.
Game (#267615) finished October 3rd 2006 10:28 PM using map Classic Risk hosted by Old A. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest III.
Game (#214862) finished June 30th 2006 8:19 PM using map Lux Phforever hosted by Preacherman. The game lasted for 52 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#194028) finished May 19th 2006 12:38 AM using map Classic Lux Mini hosted by BarStar. The game lasted for 34 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 1:00.
Game (#194010) finished May 19th 2006 12:02 AM using map Classic Lux Mini hosted by BarStar. The game lasted for 20 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 1:00.
Game (#194004) finished May 18th 2006 11:42 PM using map Classic Lux Mini hosted by BarStar. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 1:00.
Game (#191879) finished May 14th 2006 6:48 PM using map To The Power Of Hex hosted by Preacherman. The game lasted for 1 hours 39 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#141962) finished February 3rd 2006 9:01 PM using map Booze hosted by AquaRegia. The game lasted for 24 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 35s.
Game (#141950) finished February 3rd 2006 8:37 PM using map Europe 1939 hosted by AquaRegia. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 45s.
Game (#141925) finished February 3rd 2006 7:51 PM using map Classic Risk hosted by AquaRegia. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 29s.
Game (#141429) finished February 2nd 2006 8:13 PM using map Classic Risk hosted by Preacherman. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#141421) finished February 2nd 2006 7:58 PM using map Classic Risk hosted by Preacherman. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.