Game (#145748) finished February 11th 2006 9:26 PM using map Classic Risk hosted by obiwan. The game lasted for 31 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 36s.
Game (#145736) finished February 11th 2006 8:54 PM using map Classic Risk hosted by obiwan. The game lasted for 30 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 36s.
Game (#145722) finished February 11th 2006 8:24 PM using map Classic Risk hosted by obiwan. The game lasted for 25 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 36s.
Game (#145716) finished February 11th 2006 7:58 PM using map Classic Risk hosted by obiwan. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 36s.
Game (#145713) finished February 11th 2006 7:50 PM using map Classic Risk hosted by obiwan. The game lasted for 25 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 36s.
Game (#145701) finished February 11th 2006 7:24 PM using map Classic Lux hosted by obiwan. The game lasted for 24 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 36s.
Game (#145697) finished February 11th 2006 6:58 PM using map Classic Risk hosted by obiwan. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 36s.
Game (#145676) finished February 11th 2006 5:42 PM using map Classic Risk hosted by Gryffindor. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 35s.
Game (#145664) finished February 11th 2006 5:23 PM using map Classic Risk hosted by Gryffindor. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 35s.
Game (#145605) finished February 11th 2006 3:33 PM using map Classic Risk hosted by Gryffindor. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 35s.
Game (#145597) finished February 11th 2006 3:17 PM using map Classic Risk hosted by Gryffindor. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 35s.
Game (#145590) finished February 11th 2006 3:01 PM using map Classic Risk hosted by Gryffindor. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 35s.
Game (#145580) finished February 11th 2006 2:40 PM using map Classic Risk hosted by Gryffindor. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 35s.
Game (#145574) finished February 11th 2006 2:21 PM using map Classic Risk hosted by Gryffindor. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 35s.
Game (#145572) finished February 11th 2006 2:06 PM using map Classic Risk hosted by Gryffindor. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 35s.
Game (#145567) finished February 11th 2006 1:53 PM using map Classic Risk hosted by Gryffindor. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 35s.
Game (#145559) finished February 11th 2006 1:30 PM using map Classic Risk hosted by Iggy. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 45s.
Game (#145553) finished February 11th 2006 1:04 PM using map Classic Risk hosted by Iggy. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 45s.
Game (#145359) finished February 11th 2006 12:00 AM using map Classic Risk hosted by Gryffindor. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 35s.
Game (#145352) finished February 10th 2006 11:43 PM using map Castle Lux hosted by Meat Man. The game lasted for 40 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 1:05.