Game (#721982) finished October 5th 2008 5:01 AM using map Castle Lux MP hosted by MAP-2. The game lasted for 3 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721980) finished October 5th 2008 4:58 AM using map Castle Lux MP hosted by MAP-2. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721977) finished October 5th 2008 4:50 AM using map Castle Lux MP hosted by MAP-2. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721974) finished October 5th 2008 4:30 AM using map Castle Lux MP hosted by MAP-2. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721970) finished October 5th 2008 4:17 AM using map Castle Lux MP hosted by MAP-2. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721968) finished October 5th 2008 4:05 AM using map Castle Lux MP hosted by MAP-2. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721967) finished October 5th 2008 3:57 AM using map Castle Lux MP hosted by MAP-2. The game lasted for 5 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721965) finished October 5th 2008 3:51 AM using map Castle Lux MP hosted by MAP-2. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721963) finished October 5th 2008 3:43 AM using map Castle Lux MP hosted by MAP-2. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721960) finished October 5th 2008 3:32 AM using map Castle Lux MP hosted by MAP-2. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721955) finished October 5th 2008 3:15 AM using map Castle Lux MP hosted by MAP-2. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721950) finished October 5th 2008 3:01 AM using map Castle Lux MP hosted by MAP-2. The game lasted for 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721948) finished October 5th 2008 2:40 AM using map Castle Lux MP hosted by MAP-2. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721946) finished October 5th 2008 2:32 AM using map Castle Lux MP hosted by MAP-2. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721943) finished October 5th 2008 2:20 AM using map Castle Lux MP hosted by MAP-2. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721928) finished October 5th 2008 1:34 AM using map Castle Lux MP hosted by MAP-2. The game lasted for 6 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721926) finished October 5th 2008 1:28 AM using map Castle Lux MP hosted by MAP-2. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721923) finished October 5th 2008 1:19 AM using map Castle Lux MP hosted by MAP-2. The game lasted for 5 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#717844) finished September 27th 2008 2:49 AM using map Roman Empire II hosted by ROME. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#717839) finished September 27th 2008 2:35 AM using map Roman Empire II hosted by ROME. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.