Game (#102282) finished November 6th 2005 12:48 PM using map Classic Risk hosted by SexBomba. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 10% each round. The turn timer was set to 45s.
Game (#99369) finished October 29th 2005 8:26 PM using map Classic Risk hosted by shopi. The game lasted for 54 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#99292) finished October 29th 2005 5:03 PM using map Classic Risk hosted by Big R. The game lasted for 27 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#99219) finished October 29th 2005 2:17 PM using map Classic Risk hosted by Mouldy Dog. The game lasted for 23 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 42s.
Game (#99214) finished October 29th 2005 1:54 PM using map Classic Risk hosted by Mouldy Dog. The game lasted for 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 42s.
Game (#99202) finished October 29th 2005 1:30 PM using map Booze hosted by Loki. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 45s.
Game (#99191) finished October 29th 2005 12:58 PM using map Classic Risk hosted by DR.Zuss. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#99183) finished October 29th 2005 12:43 PM using map Classic Risk hosted by DR.Zuss. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#99179) finished October 29th 2005 12:33 PM using map Classic Risk hosted by DR.Zuss. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#98902) finished October 28th 2005 5:59 PM using map Classic Risk hosted by shock-n-ya'll. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#98875) finished October 28th 2005 4:46 PM using map Classic Risk hosted by shock-n-ya'll. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#98869) finished October 28th 2005 4:33 PM using map Classic Risk hosted by shock-n-ya'll. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#98866) finished October 28th 2005 4:19 PM using map Classic Risk hosted by shock-n-ya'll. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#98862) finished October 28th 2005 4:05 PM using map Classic Risk hosted by shock-n-ya'll. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#98585) finished October 27th 2005 8:25 PM using map Classic Risk hosted by .. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 30s.
Game (#98577) finished October 27th 2005 7:59 PM using map Classic Risk hosted by .. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 30s.
Game (#98480) finished October 27th 2005 4:07 PM using map Classic Risk hosted by .. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 30s.
Game (#98475) finished October 27th 2005 3:56 PM using map Classic Risk hosted by .. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 30s.
Game (#98471) finished October 27th 2005 3:45 PM using map Classic Risk hosted by .. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 30s.
Game (#98145) finished October 26th 2005 5:47 PM using map Classic Risk hosted by .. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 30s.