Here are some descriptions of Lux maps:
This is the map that was on the original Risk boardgame. It consists of a map of Earth. Australia and South America are worth 2, while Africa is worth 3. These small continents are good starting points, especially when there are many people in the game. North America and Europe are both worth 5 armies. Hold one of these continents for a while and you're a superpower.
Lord of the Rings Risk
Designed by Richard Borg of Hasbro in the light of the Peter Jackson films. This map encapsulates the essence of Middle Earth, yet is well balanced and brilliant fun. Best enjoyed with Random, Placed, 555. Give this map a go; you will enjoy creating new strategies on this unique map. Definately the thinking mans map!
Risk: Godstorm (Cyanshades edition)
The map from the latest game from Avalon Hill, creators of Risk 2210 AD. This map projects what war in the ancient times was all about! It is superbly balanced and a joy to play on. This map plays more like Classic Risk than any other.
The Power of Hex
Fields of hex as far as the eye can see. There is lots of territory in this map, pick a corner and fight it out. An early expansion can give a nice payoff since it is very easy to get 12 or more countries (at which time they start adding to your income). This map can lead to very long games. It is best played with skyrocketing card values.
Fight in a new dimension of Lux. This map is based on 3 dimensional cubes facing the center of the board, which gives it a really 3 dimensional feeling. Although the games can be long sometimes from the massive amounts of countries, it is great fun.
Fight over the great vacation islands of Hawaii. The board is extremely small and requires a different strategy than most other Lux boards. Sometimes games can be very short, but they are usually entertaining. And if you win, you own Hawaii, just think of the possibilities!
iLand I - III
Islands everywhere! Take them over and you win.
World War 1
Re-enact the war to end all wars. In this map it is almost essential to build alliances with your fellow major powers for control of the European continent. But in the end there can be only one victor! Watch out for the seas as they can become very powerful and provide a "back door" to your empire. And remember the dotted lines are not lines of attack but borders for the sea zones.
Conquer Preacherman's homeland and show no mercy! In this map all the capitals are "continents" and connected to each other, so don't get too cozy in Finland or Denmark.
World War 2 : Europe
Choose your countries wisely at the begining...will the Germans be victorious??? Or will the USSR? Maybe the British...or the North Americans...
A board for unique strategy.
America and UK are two of the best places to have your base, the winner usually comes from UK, NA, Italy/France and SOMETIMES Germany/Allies, USSR
USSR has good income but not fluent because you must be superstrong to protect EVERY border
Armengia (map info - feedback) has 10 continents, each with their own culture. This map was designed to be very balanced. Players have a chance of winning from any starting position, so there are no key countries to focus on at the beginning of the game. The balanced play is due to the fact that it can be easliy divided into 6, 5, 4, 3, and 2 equal areas with the same borders and bonuses.
(10 Continents - 60 Countries)
Roman Empire I: The Conquest of Italy (map info - feedback) is the first in a series of historical maps based on the rise and fall of the Roman Empire. Most of the battles take place in the Italian Peninsula, although players that start in Sicily or Illyria can be a force to be reckoned with as the game progresses.
(18 Continents - 42 Countries)
Anglo-Celtic Isles (map info - feedback) tries to emulate the conditions of England, Scotland, Ireland, and Wales from the Middle Ages to the present day. The six cities are the natural starting points on this map, and Ireland is usually used for farming until the latter stages of the game.
(14 Continents - 48 Countries - 6 Cities)
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(last edited June 7, 2011)
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