No Dice Option
No Dice Option
Ok - I know you want to make Castle Vox as simple as possible - and perhaps this is a suggestion for Castle Vox 2.0 - Diplomacy edition...
I love Lux, I love games, the one thing that irritates me is the in ability of a computer to randomly generate results that I expect..
What is there was a no-dice option, that worked like the game Diplomacy
You still have 2 units -
Infantry and Cavalry -
Its pure numbers - work out how the cavalary are counted in the attacks, and it might be a great variant.
For example - Cavalry have the 2 space move advantage. When defending they act just like an infantry - when Attacking they act like having 3 infantry.
So if 5 infantry and 2 cavalry attack 10 Infantry - the result is 1 cavalry from the attacking team is left over.
If however, the 10 infantry attack the 5 infantry and 2 cavalry, 3 infantry for the attacking team are leftover.
Thoughts?
I love Lux, I love games, the one thing that irritates me is the in ability of a computer to randomly generate results that I expect..
What is there was a no-dice option, that worked like the game Diplomacy
You still have 2 units -
Infantry and Cavalry -
Its pure numbers - work out how the cavalary are counted in the attacks, and it might be a great variant.
For example - Cavalry have the 2 space move advantage. When defending they act just like an infantry - when Attacking they act like having 3 infantry.
So if 5 infantry and 2 cavalry attack 10 Infantry - the result is 1 cavalry from the attacking team is left over.
If however, the 10 infantry attack the 5 infantry and 2 cavalry, 3 infantry for the attacking team are leftover.
Thoughts?
So 1 knight vs 3 soldiers, who wins? Both dead or stalemate
If I remember correctly, in Diplomacy when a stalemate occurs, all sides stay where they are, no change. That would be kinda neat.
However, a problem I see with that approach is when armies start getting large the math will be hard to keep track of for the user.
If I remember correctly, in Diplomacy when a stalemate occurs, all sides stay where they are, no change. That would be kinda neat.
However, a problem I see with that approach is when armies start getting large the math will be hard to keep track of for the user.
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