Vox Hell
Vox Hell
Finally an opportunity to play Vox as death personified. If that's not cheery enough for you there's oblivion personified 'Hypnos', eternally damned king 'Sisyphus' or the life of the party himself, 'Hades' to choose from.[/img]
Last edited by Behemoth on Tue Jul 20, 2010 3:07 pm, edited 2 times in total.
The first step I took making this map was to create 7 players in the player set-up panel. I decided later it would probably play better with 6 but I can't find a way to delete the 7 player. Even when I delete all info in the boxes for the 7th player a bot still appears for it in the info box during play.
- Lupus ferox
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- blackj3sus
- Lux Messiah
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- blackj3sus
- Lux Messiah
- Posts: 3223
- Joined: Fri May 05, 2006 12:27 pm
- Location: sillysoft.net/roman-battles
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- Lupus ferox
- Creator of Maps
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You'll have to define 'real' for me.
If it helps - I haven't invented any of the country names or player names in Hades. Everything in the map including the outline of the terrain was sourced from texts and pictorial works on Greek gods and religion. It's 'real' myth.
I just spotted this issue in The Pole also. It's odd I'm not sure what happened there but easy to fix. ty.
If it helps - I haven't invented any of the country names or player names in Hades. Everything in the map including the outline of the terrain was sourced from texts and pictorial works on Greek gods and religion. It's 'real' myth.
I just spotted this issue in The Pole also. It's odd I'm not sure what happened there but easy to fix. ty.
The Pole starting issue is fixed. While I was at it I made some changes to the income/army distribution also. I now have some players starting with more income but less armies, some other players with less income but more armies and some players right in the middle. I'd be interested to hear any thoughts on this approach.
I agree that unique names for all countries would add an extra nice touch. I think the Hades myth has plenty of ideas to draw from, and it's OK to take a bit of liberty also, using god/demon names, or creating underworldly places (like Flaming Fields, Poisoned Wheat, Barren Hills, Endless Crags, Drylands, Foul Pits, etc).
It looks like there's a spelling mistake: cocytRus shouldn't have an R in it?
It looks like there's a spelling mistake: cocytRus shouldn't have an R in it?
- n00less cluebie
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Time to whip out my MoP:
Looks like 8 continents and 27 countries eh?
Let's see what we can find....
If you want to look at all the Evil Outer Planes we have
(starting from the Order end)
Acheron
Avalas
Thuldanin
Tintibulus
Ocanthus
Nine Hells
Avernus
Dis
Minauros
Phlegethos
Stygia
Malbolge
Maladomini
Caina
Nessus
Gehenna
Khalas
Chamada
Mungoth
Krangath
Hades
Oinos
Niflheim
Pluton
Tarterus
Othrys
Cathrys
Minethys
Colothys
Porphatys
Agathys
Abyss
Pazunia....
Pandemonium
Nidavellir
Pandesmos
Cocytus
Phlegethon
Agathion
If you just want to stay in Hades, some of the other features of that plane include:
The River Styx
The Foundation of Mount Olympus
The Base of Yggdrasil
Grove of Persephone
Anthraxus's Fortress of Khin Oin
Kennel of Cerberus
City of Nergaltos
gods of Hades include:
Anthraxus
Hel (Norse)
Hades A.K.A. Pluton (Greek/Roman)
Nergal (Babylonian)
Ratri (Indian)
Abbathor (Dwarvish)
Silent Yurtrus (Orcish)
I can get you info on the other planes if you are so inclined.
Looks like 8 continents and 27 countries eh?
Let's see what we can find....
If you want to look at all the Evil Outer Planes we have
(starting from the Order end)
Acheron
Avalas
Thuldanin
Tintibulus
Ocanthus
Nine Hells
Avernus
Dis
Minauros
Phlegethos
Stygia
Malbolge
Maladomini
Caina
Nessus
Gehenna
Khalas
Chamada
Mungoth
Krangath
Hades
Oinos
Niflheim
Pluton
Tarterus
Othrys
Cathrys
Minethys
Colothys
Porphatys
Agathys
Abyss
Pazunia....
Pandemonium
Nidavellir
Pandesmos
Cocytus
Phlegethon
Agathion
If you just want to stay in Hades, some of the other features of that plane include:
The River Styx
The Foundation of Mount Olympus
The Base of Yggdrasil
Grove of Persephone
Anthraxus's Fortress of Khin Oin
Kennel of Cerberus
City of Nergaltos
gods of Hades include:
Anthraxus
Hel (Norse)
Hades A.K.A. Pluton (Greek/Roman)
Nergal (Babylonian)
Ratri (Indian)
Abbathor (Dwarvish)
Silent Yurtrus (Orcish)
I can get you info on the other planes if you are so inclined.
Ottimo!
Although I completed the changes a week or so ago. You'll be pleased to know I did use some of the same names you've included.
There's a fair whack of Norse titles in there though. The tree of Yggdrasil (the tree of life with remains standing after the apocalypse of 'Ragnarok') is certainly Norse and Odin is a variation of Zeus... like Thor was to Zeus... mmm. Valhalla of course is Elysion... a sort of heaven for soldiers.
Anyway...
Nice work and thanks for the effort! Trying to finish the next one :p
Although I completed the changes a week or so ago. You'll be pleased to know I did use some of the same names you've included.
There's a fair whack of Norse titles in there though. The tree of Yggdrasil (the tree of life with remains standing after the apocalypse of 'Ragnarok') is certainly Norse and Odin is a variation of Zeus... like Thor was to Zeus... mmm. Valhalla of course is Elysion... a sort of heaven for soldiers.
Anyway...
Nice work and thanks for the effort! Trying to finish the next one :p
The Big League is a much simpler and more player friendly version of another map I made for Lux some time ago.
I had included 6 characters as part of the theme in the previous version but of course characters can't be assigned to players in lux. All-up the map itself was a largely misguided venture I suspect.
Anyway Vox is the perfect home for this idea.
[/img]
I think the Castle is great!Behemoth wrote:
I wonder what people think of the unit graphics? Do they make sense?
But the soldier and knight are easy to confuse on the map with everything going on. They are both tall slender objects with cityscapes. I think a key to keeping them clearly separate is to vary their shapes, ie. 1 tall and skinny, the other short and stout.
Think I agree Mb. I like the pawn icon as is but the knight isn't quite right. I'll have another go
... Knights are now larger than the pawn. Think it works
... Knights are now larger than the pawn. Think it works
Last edited by Behemoth on Tue Jul 27, 2010 5:25 pm, edited 2 times in total.
- blackj3sus
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- n00less cluebie
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The problem i saw with the original knight was that it didn't look enough like what it was - the image was to busy. Sure both are shown with the same action but I'm hard pressed to see how folks would miss the difference between the knights head and the pawns. The knight is quite a bit larger than the pawn also.
But maybe that's just me.
I'll keep a pink feather on stand-by.
But maybe that's just me.
I'll keep a pink feather on stand-by.
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