co-op team maps, team variations

Synchronized-turns strategy. Calling all teamers.
Post Reply
User avatar
dustin
Lux Creator
Lux Creator
Posts: 10871
Joined: Thu May 15, 2003 2:01 am
Location: Cascadia
Contact:

co-op team maps, team variations

Post by dustin » Fri Aug 20, 2010 5:36 pm

I was playing some multi-player games last night, and we were wanting to play co-op games. I realized that there aren't that many maps with a 3-player side, so 3 of us could all work together.

Do we have any 3v2 maps yet?
What about 3v3?

There are gaps in map team variations that we still need to fill.

I'm thinking of adding a Teams column to the map manager, so it's easier to find which maps have what teams. Thoughts?

User avatar
mbauer
Not A Truck
Posts: 3959
Joined: Mon Jun 28, 2004 3:59 pm
Location: Tallahassee
Contact:

Post by mbauer » Fri Aug 20, 2010 6:57 pm

American Revolution is a 3v2

battle of chancellorsville and battle of red cliff are both 3v3

Napoleonic Wars is a 4v4v1


I think a teams column would be helpful.

User avatar
dustin
Lux Creator
Lux Creator
Posts: 10871
Joined: Thu May 15, 2003 2:01 am
Location: Cascadia
Contact:

Post by dustin » Fri Aug 20, 2010 7:50 pm

American Revolution is a 3v2, but some players are much stronger than others.

I'd like to get a 3v2 map where players are roughly comparable. What about a 3v2 Allies vs Axis WW2 homage? Somebodies going to do it sometime, I bet.

User avatar
dustin
Lux Creator
Lux Creator
Posts: 10871
Joined: Thu May 15, 2003 2:01 am
Location: Cascadia
Contact:

Post by dustin » Fri Aug 20, 2010 8:44 pm

Also, I was thinking Rabbit Pasture might be good as a 3v3 map.

User avatar
Behemoth
Lux Flyweight
Posts: 1403
Joined: Sun Mar 29, 2009 2:09 pm

Post by Behemoth » Fri Aug 20, 2010 9:40 pm

I could make alexander 3 vs 3. The area's owned by alexander vs the rest.

User avatar
dustin
Lux Creator
Lux Creator
Posts: 10871
Joined: Thu May 15, 2003 2:01 am
Location: Cascadia
Contact:

Post by dustin » Fri Aug 20, 2010 9:48 pm

If you think it would work well.

Also, I'd like to get a cool 3v1 map...

User avatar
RandomGuy
Lux Veteran
Posts: 1463
Joined: Mon Mar 05, 2007 12:02 am
Location: Central American Jungle
Contact:

Post by RandomGuy » Fri Aug 20, 2010 10:08 pm

I'm planning a 4 v 2 map, but could do variations on that - 3 v 2 or 4 v 1 or 2 v 1, etc. If there is a specific gap you want filled, let me know and I will make it happen.

User avatar
mbauer
Not A Truck
Posts: 3959
Joined: Mon Jun 28, 2004 3:59 pm
Location: Tallahassee
Contact:

Post by mbauer » Sat Aug 21, 2010 12:17 pm

dustin wrote: What about a 3v2 Allies vs Axis WW2 homage? Somebodies going to do it sometime, I bet.
I'm on it! :smt023

User avatar
Lupus ferox
Creator of Maps
Posts: 668
Joined: Fri Nov 23, 2007 4:51 pm

Post by Lupus ferox » Wed Aug 25, 2010 2:03 am

Inferioris Germaniae is 3 vs 3

User avatar
dustin
Lux Creator
Lux Creator
Posts: 10871
Joined: Thu May 15, 2003 2:01 am
Location: Cascadia
Contact:

Post by dustin » Wed Aug 25, 2010 2:37 am

I definitely think having a teams column in the plugin manager would be helpful, so it's easier to tell which maps have what teams.

User avatar
Behemoth
Lux Flyweight
Posts: 1403
Joined: Sun Mar 29, 2009 2:09 pm

Post by Behemoth » Mon Sep 27, 2010 6:28 am

dustin wrote:If you think it would work well.

Also, I'd like to get a cool 3v1 map...
Jesterme kindly passed on his idea for an Alcatraz map.

The design of 'countries' and means of connection are quite compact so far, well suited to a small number of players.

3 vs 1 scenario could be organised gangs of escapees vs Prison Guards/Marines

Image
Last edited by Behemoth on Tue Sep 28, 2010 11:26 pm, edited 3 times in total.

User avatar
blackj3sus
Lux Messiah
Posts: 3223
Joined: Fri May 05, 2006 12:27 pm
Location: sillysoft.net/roman-battles
Contact:

Post by blackj3sus » Fri Oct 29, 2010 2:25 pm

so are we gonna just make multiple versions of the maps we want or think should have an alternate player setting?

maps i wanted to play on free-for-all settings but couldn't:

-roman empire (the holy one too, nevermind the holy one is ffa)
-bushido
-cosmic clash
-robin hood (maybe with the sheriff robinhood and some bandits or something)


i wouldn't mind converting these into free-for-all's if it's ok with map makers.
Last edited by blackj3sus on Sat Oct 30, 2010 12:21 am, edited 1 time in total.

User avatar
Behemoth
Lux Flyweight
Posts: 1403
Joined: Sun Mar 29, 2009 2:09 pm

Post by Behemoth » Fri Oct 29, 2010 2:47 pm

Yeah I'd like to see the same especially for offline play as the bots aren't up to speed when it comes to teaming. I suggested it before somewhere in this forum but it got the thumbs down.

I included single slots for Alcatraz (3vs1) and a new one just finished Spartacus (3vs2vs1) in the hope they'd be more appealing to offline players.

I suppose there's the matter of how to label the same map with different team settings?

No teams = BUSHIDO
Teams 2vs2vs2 = BUSHIDO T.2,2,2
Teams 4vs2 = BUSHIDO T.4,2

:idea: :?:

User avatar
blackj3sus
Lux Messiah
Posts: 3223
Joined: Fri May 05, 2006 12:27 pm
Location: sillysoft.net/roman-battles
Contact:

Post by blackj3sus » Fri Oct 29, 2010 2:49 pm

or just add FFA or free-for-all after the map...

User avatar
Behemoth
Lux Flyweight
Posts: 1403
Joined: Sun Mar 29, 2009 2:09 pm

Post by Behemoth » Fri Oct 29, 2010 3:01 pm

I would've thought you'd go the reverse as some maps could have 2 or more teaming variations. Free for all maps would be identifiable by their lack of team info in the title + personally I'd want to avoid adding extras to a title when it can be avoided.

User avatar
dustin
Lux Creator
Lux Creator
Posts: 10871
Joined: Thu May 15, 2003 2:01 am
Location: Cascadia
Contact:

Post by dustin » Fri Oct 29, 2010 4:24 pm

early days in voxville still. we'll see what happens eventually.

User avatar
blackj3sus
Lux Messiah
Posts: 3223
Joined: Fri May 05, 2006 12:27 pm
Location: sillysoft.net/roman-battles
Contact:

Post by blackj3sus » Sat Oct 30, 2010 12:14 am

well behemoth if you don't change the name the plugin manager will overwrite your scenario.

User avatar
Behemoth
Lux Flyweight
Posts: 1403
Joined: Sun Mar 29, 2009 2:09 pm

Post by Behemoth » Sat Oct 30, 2010 12:38 am

No. If same maps/different starts (free for alls, teams) was given the go-ahead I'd look at turning the original titles which have teamed starts into free for alls and release their teamed version(s) with new titles.

As dustin says it's early days. I reckon it would be best if there was a user friendly way to ID all non-free for all maps to show number of players and their teaming configuration in the title.

User avatar
dustin
Lux Creator
Lux Creator
Posts: 10871
Joined: Thu May 15, 2003 2:01 am
Location: Cascadia
Contact:

Post by dustin » Sat Oct 30, 2010 1:21 am

the map manager has a column that shows the team setup in it fyi.

User avatar
Behemoth
Lux Flyweight
Posts: 1403
Joined: Sun Mar 29, 2009 2:09 pm

Post by Behemoth » Sat Oct 30, 2010 2:08 am

Yes i saw that it's very clear. I was only talking about titles in relation to how multiple versions of the same map would best be handled. If one map had two different team configurations + a free for all version for instance - what would be the best way to title and ID them.

Post Reply