Surrender and bot take over

Synchronized-turns strategy. Calling all teamers.
Post Reply
User avatar
Lupus ferox
Creator of Maps
Posts: 668
Joined: Fri Nov 23, 2007 4:51 pm

Surrender and bot take over

Post by Lupus ferox » Tue Aug 24, 2010 11:16 pm

Surrender and bot take over didn't work in the network games. Not sure it works at all....

Got a message like "not allowed to change AI in this game"

User avatar
dustin
Lux Creator
Lux Creator
Posts: 10857
Joined: Thu May 15, 2003 2:01 am
Location: Cascadia
Contact:

Post by dustin » Wed Aug 25, 2010 2:38 am

I think the hosts running now don't have surrender in them, it was introduced in a later version.

User avatar
mentor09
Luxer
Posts: 330
Joined: Wed Feb 11, 2009 3:41 am
Location: Germany
Contact:

Post by mentor09 » Mon Dec 13, 2010 5:49 pm

dustin wrote:I think the hosts running now don't have surrender in them, it was introduced in a later version.
Manic Monday with short playing times do have. other hosts started with 1.12

User avatar
nimrod7
Clown Prince
Posts: 9685
Joined: Thu Apr 12, 2007 8:51 pm
Location: Under the big top
Contact:

Post by nimrod7 » Mon Dec 13, 2010 5:51 pm

What exactly happens when a player surrenders?

User avatar
RandomGuy
Lux Veteran
Posts: 1463
Joined: Mon Mar 05, 2007 12:02 am
Location: Central American Jungle
Contact:

Post by RandomGuy » Mon Dec 13, 2010 7:04 pm

the game no longer waits for them to click finished before advancing a turn and I don't think you need to capture their castle to win. Dustin would have to confirm that last part.

User avatar
dustin
Lux Creator
Lux Creator
Posts: 10857
Joined: Thu May 15, 2003 2:01 am
Location: Cascadia
Contact:

Post by dustin » Tue Dec 14, 2010 4:34 pm

RG speaks the truth. You can still go in and make moves, but the game won't wait for you before advancing turns.

Post Reply