Beta 90

Synchronized-turns strategy. Calling all teamers.
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dustin
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Beta 90

Post by dustin » Sat Oct 02, 2010 8:57 pm

Castle Vox Beta 90 is now available. Download it here:
http://sillysoft.net/vox/beta/

- This release should fix a bunch of bugs. I've rebooted all the online hosts to this newest version.

- Beta maps are now hidden by default. To have them show up in your map manager, type /set showBetaMaps in any chat area and then recache.

- Tweaked sound effects.

- specified starting music selection for more maps.

- tweaked window sizing.

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dustin
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Post by dustin » Sat Oct 02, 2010 9:10 pm

Oh yea, the game will be released to the public on Tuesday, October 5th. So let me know asap if you notice anything that could be improved.

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Drifter
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Post by Drifter » Sun Oct 03, 2010 12:25 am

I've been playing all the updates since the beginning, and I've been impressed with every improvement that has been made so far.

Sorry I have not been much of a critic to help with the development, guess I'm just easy to please.

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Behemoth
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Post by Behemoth » Sun Oct 03, 2010 1:14 pm

For Alcatraz I'm getting a 'Map:null' message when I press 'play again' after a game finishes. If I close the map and press start new game it works ok.

The 'play again' function worked ok on the last version.

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Post by Behemoth » Sun Oct 03, 2010 1:44 pm

Listened hard for the tweaks to the SFX. Maybe they're subtle?

You're applying the one set of effects to all maps now. Do you plan to create different sets?

Reason I ask is that the sound of horses neighing an running seems out of place on some maps. Works well for colonial and ancient maps, or with a theme like HADES but in for WWII, THE BIG LEAGUE and THE POLE for instance it's a mis-match. I realise horses were used in WWII and still are for urban policing but in WWII the images of Tanks on the screen does not pair well with the sound of hooves clomping.

I did find them amusing in a Cosmic Clash though.

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dustin
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Post by dustin » Sun Oct 03, 2010 10:47 pm

I got a modern battle sound. It's supposed to be in there for modern maps instead of horses. Maybe it's not working.

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blackj3sus
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Post by blackj3sus » Sun Oct 03, 2010 11:13 pm

not working how like not hearing it or its not the right mood...?

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Post by jesterme » Mon Oct 04, 2010 1:16 am

Who let scooter in?

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