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wish list...

Posted: Thu Oct 07, 2010 9:48 pm
by blackj3sus
an app or widget or something that alerts me when someone joins a fast play server.

Posted: Fri Oct 08, 2010 3:50 am
by dustin
what about the sound effect?

Posted: Fri Oct 08, 2010 4:19 am
by blackj3sus
make it something like alert.wav so i can change it to a star trek sound

:lol:


but some type of trumpeting noise would be cool.

Posted: Mon Oct 18, 2010 6:22 am
by djdee
This is a great game Dustin and I just wanted to add my wish list...

I would like the diplomacy in this game evolved. Why not make it so teams can be made and broken mid game? That way it would make team games more of a challenge. As it is right now it is really as if two players are playing each other, slightly Schizophrenic but still just two opponents. If you made it so teams could be joined and left mid game it would change the dynamics dramatically. If you left a team any armies sharing would instantly fight and resolve. Maybe this could be a hosting option/variation.

Posted: Wed Oct 27, 2010 4:30 am
by djdee
After playing last night I have another couple of wishes.

1. a team talk button to toggle on and off team talk. It is not obvious to a new player that they can team talk and it is easy to forget to type /t at a crucial moment. To be able to toggle it on and off would make this a more intuitive system.

2. A surrender button. Again it is not obvious that you can surrender and so people don't tend to do it. Thus games can drag on for quite a while for no reason.

Posted: Wed Oct 27, 2010 12:24 pm
by blackj3sus
agree with all deejay's stuff.

Posted: Wed Oct 27, 2010 12:44 pm
by jesterme
I was curious about the "surrender" after last night, too. Also, although djdee makes a valid point about "tricky" team chat, it is so much fun to see it actually happen. Just imagine all of the facepalms we will miss...

Posted: Wed Oct 27, 2010 1:42 pm
by Enokrad
i didn't even know about any of those two features until mb told be about the /surrender and jes about the /t

And i was wondering for a while why jes font color was green.

Posted: Wed Oct 27, 2010 2:51 pm
by dustin
Hopefully as the game continues to be played, these features will become more well known.

There's a surrender menu command under the Game menu fyi. Can be used in offline games too.

Posted: Wed Oct 27, 2010 3:16 pm
by Behemoth
A few players suggested a change to Bushido was in order. I've uploaded a new map file (theme is the same) with different team pairings.

Hope the balance is more even now, no promises though it's hard to tell using bots to test it.

Posted: Wed Oct 27, 2010 4:09 pm
by drSnuggles
Thanks, Sir. I already had a few games and it feels more even.

Posted: Wed Oct 27, 2010 4:31 pm
by blackj3sus
i wish i could play the team maps as free for all as well.

Posted: Wed Oct 27, 2010 5:53 pm
by djdee
dustin wrote:Hopefully as the game continues to be played, these features will become more well known.

There's a surrender menu command under the Game menu fyi. Can be used in offline games too.
It gives an advantage to experienced players over noobs and I think will lead to more angry players if you just leave them as "known" features.

Maybe in a future version?

Posted: Fri Oct 29, 2010 2:05 pm
by jesterme
djdee wrote:
dustin wrote:Hopefully as the game continues to be played, these features will become more well known.

There's a surrender menu command under the Game menu fyi. Can be used in offline games too.
It gives an advantage to experienced players over noobs and I think will lead to more angry players if you just leave them as "known" features.

Maybe in a future version?
Just saw this:
dustin wrote:Type / and then type the tab key. That will give you a listing of possible chat commands.
I would announce it in the game description. Waiting to see if this is possible or I will try editing the description later.

Posted: Mon Nov 29, 2010 6:43 am
by djdee
how about an option "wait till all players human before turn 1 ends"? or the option to add more time to turn 1 so more players can join.

Also in the game tracker can you put another column for round so we can instantly see what round the game is at. I think this would make it easier to see new games. This would be especially useful if there ends up being a large number of games going on.

Oh yes and a list my games button would be useful so I can see what games I am in quickly.

Posted: Mon Nov 29, 2010 6:39 pm
by djdee
how about you sticky this wishlist so people will already know what has been wished for and not repeat it :)

Posted: Tue Nov 30, 2010 11:06 am
by Lupus ferox
A red circle with number on top of the Vox icon in de dock showing the amount of games waiting for me....

Posted: Sun Dec 12, 2010 6:55 am
by djdee
I think, when more people are playing, we are going to need a large number of games. The vox tracker will need some way of organising it so it is easier to find a game. If there is just a list of 200+ games it will be a pain to find your game.

Just a thought for the future.

Posted: Fri Dec 17, 2010 11:33 am
by Ramcat
On the Network Games dialog: a row highlight color for all of the games I am in. Different colors for 'I have moved' or 'waiting for my move' (red/green respectively?). Something to indicate the games I am interested in.

What about a button that takes you to a dialog like the Network Games but only contains the games I am currently in. And instead of the button saying 'Join Game' it says 'Make Next Move' (or something indicating this is not a 'new' game). This button could be on the Network Games dialog or the 'main' window.

Posted: Fri Dec 17, 2010 1:47 pm
by Ramcat
Well having played a bit more, I would suggest just a highlight color for my games. The bold text for games that are awaiting my moves works well (and would work better with a highlighted row showing all my games as I could easily distinguish where I need to do what next from what I am involved in and all the other games).

That just gave me a thought - you could have a unique highlight color for games that you are able to join (not all spaces are filled).

So in summary:
Alternating color (as is) for games grid.
Light green highlight (cell color for the row) for joinable games.
Medium blue highlight for any game I am involved in (not guest) and bold text for waiting my move.

Just a suggestion :)

Am really liking the excitement level of waiting for the next move....great players out there.

Posted: Fri Dec 17, 2010 3:52 pm
by dustin
There's a search-field in the join game window to filter the game list. Type in your name there and it will only show the games you're involved in.

Posted: Fri Dec 17, 2010 5:21 pm
by Ramcat
@dustin

Nice, that does make it easy (not obvious for the average user, but easy).

Image

I just had to mock it up to see how it would look. I like it. What does everyone else think?

Posted: Sun Dec 19, 2010 5:36 pm
by Ramcat
In chosing a player I would like to be able to type the first unique part of the players name.

Like so:
List of players:
King Voxley III
Queen Waleran
Leo Lionhart
Duke Oxnorth
Duke Devro

Command:
/play q (To get Duke Oxnorth would require '/play duke o')

I was goign to write the java function for you that would convert partial names to complete names except I found I did not have Eclipse installed on my machine. I'll have to do that later...if you're interested.

Posted: Sun Dec 19, 2010 7:16 pm
by dustin
Hey Ramcat, vox can already do this! Press the TAB key to auto-complete player names from the start of it.

Posted: Sun Dec 19, 2010 10:51 pm
by Ramcat
Nice!! :)

Posted: Tue Dec 21, 2010 9:48 pm
by Ramcat
The private game address needs a .trim() function added. If you enter an IP address by cut and paste you often get a space at the end. Like so: '10.100.1.1:1234 ' When you hit 'Join Game' nothing happens because of the space. No error msg either.

Posted: Fri Dec 31, 2010 5:21 am
by djdee
Team games with a bot suck as the bot is stupid and does not communicate.

Can you not get the bot to atleast tell it's team mates what it's moves are each turn? Maybe all moves should be echoed in the team chat when finished? This would also help when playing with a team mate who is mute.

Posted: Fri Dec 31, 2010 8:52 am
by mbauer
I like that idea! I hope that's possible

Posted: Fri Dec 31, 2010 10:34 am
by drSnuggles
djdee wrote:Team games with a bot suck as the bot is stupid and does not communicate.

Can you not get the bot to atleast tell it's team mates what it's moves are each turn? Maybe all moves should be echoed in the team chat when finished? This would also help when playing with a team mate who is mute.
Great idea. I would appreciate this as well.

Posted: Wed Jan 05, 2011 5:01 am
by mentor09
drSnuggles wrote:
djdee wrote:Team games with a bot suck as the bot is stupid and does not communicate.

Can you not get the bot to atleast tell it's team mates what it's moves are each turn? Maybe all moves should be echoed in the team chat when finished? This would also help when playing with a team mate who is mute.
Great idea. I would appreciate this as well.
This is one of the major aspects for the bot i am working at. He will even be able to accept commands via team chat ;-)

In general it's a hard thing to implement. Version 1.14 gives AI-Programmers the inferface for these requests. As I do not have soooo much time (yeah there is real work as well :-)), you will have to wait - or are there other AI hackers at work right now ?

In fact i am not going the simple approach of "field empty so attack with all" method. Coding a _Strategy_ into a bot is hard thing to do. It will take months if not years to create a really good bot (if not cheating by inspecting the other player's moves).