Combat Mechanics

Synchronized-turns strategy. Calling all teamers.
Post Reply
plugger
Lux Newbie
Posts: 2
Joined: Thu Nov 11, 2010 12:52 am

Combat Mechanics

Post by plugger » Thu Nov 11, 2010 12:56 am

G'day,

Like the game. Confused about the combat.

Pawns cost 3 gold and are worth 3 pts for attack and defence?

Knights cost 5 gold and are worth 5 pts for attack and only 3 for defence?

Castles are worth 4 pts for defence?

Correct or am I away with the fairies?

Thanks in advance.

Cheers,
Plugger

User avatar
dustin
Lux Creator
Lux Creator
Posts: 10998
Joined: Thu May 15, 2003 2:01 am
Location: Cascadia
Contact:

Post by dustin » Thu Nov 11, 2010 1:40 am

Pawns are 1 on attack, but 3 on defence.

Knights are 5 on attack, but 2 on defence.

User avatar
Pars
Lux Alliance Fan
Posts: 636
Joined: Thu Nov 29, 2007 12:39 pm
Location: Sweden

Post by Pars » Thu Nov 11, 2010 1:52 am

dustin wrote:Pawns are 1 on attack, but 3 on defence.

Knights are 5 on attack, but 2 on defence.
Does that mean that if I attack with 2 knights = 10 p
and the defender have 3 pawns = 9 p

so in this case the knights(attackers) should win, but when I run the numbers in battle odds Calculator
I get the following: Defenders win, remaining units: 0.91 pawns.

why is that and where I'm wrong?

plugger
Lux Newbie
Posts: 2
Joined: Thu Nov 11, 2010 12:52 am

Post by plugger » Thu Nov 11, 2010 5:44 am

G'day,

Thanks for the information.

If two opposing sides move into an empty region simultaneously do they both use their attack values or is the attacker/defender determined by ownership of the region?

Cheers,
Plugger

User avatar
drSnuggles
Luxer
Posts: 303
Joined: Wed Feb 04, 2009 2:14 pm
Location: Germany

Post by drSnuggles » Thu Nov 11, 2010 5:56 am

Pars wrote:
dustin wrote:Pawns are 1 on attack, but 3 on defence.

Knights are 5 on attack, but 2 on defence.
Does that mean that if I attack with 2 knights = 10 p
and the defender have 3 pawns = 9 p

so in this case the knights(attackers) should win, but when I run the numbers in battle odds Calculator
I get the following: Defenders win, remaining units: 0.91 pawns.

why is that and where I'm wrong?
The battle odds calculator is based on normal dice chance. All units roll 6-side dice which means:
Knight (attack strength 5) equals 5/6 for success.
Pawn (defense strength 3) equals 3/6 for success.

In case of success the attacking/defending unit always dies.

In your example that means for the first round:
2 Knights equal 10/6 = ~1,67 pawns
3 Pawns equal 9/6 = 1,5 knights
and so on...

Since the calculator only gives average results, it is (of course) not always right depending on dice luck.

Edited to add quotes.

User avatar
drSnuggles
Luxer
Posts: 303
Joined: Wed Feb 04, 2009 2:14 pm
Location: Germany

Post by drSnuggles » Thu Nov 11, 2010 7:05 am

plugger wrote:G'day,

Thanks for the information.

If two opposing sides move into an empty region simultaneously do they both use their attack values or is the attacker/defender determined by ownership of the region?

Cheers,
Plugger
There is a Vox Player Guide that should answer most of these questions, also your one.

If one of the opposing sides owns the empty region then this side can only use defense values when entering. The other attacks.

User avatar
djdee
lux widowmaker
Posts: 1913
Joined: Wed Nov 29, 2006 4:55 pm
Location: Geordieland
Contact:

Post by djdee » Thu Nov 11, 2010 8:14 am

player guide needs fleshing out with more detail I think.

Also on pluggers question what happens if neither own the country do both use attacking strengths?

User avatar
drSnuggles
Luxer
Posts: 303
Joined: Wed Feb 04, 2009 2:14 pm
Location: Germany

Post by drSnuggles » Thu Nov 11, 2010 8:45 am

djdee wrote:Also on pluggers question what happens if neither own the country do both use attacking strengths?
Yes.
I think it's answered with the following two statements and I assume that owning a country legitimates the whole team to only defend in such a situation.
dustin wrote:
If there is no defender in a country - and 3 separate teams attack it, does one get designated as the 'defender'?


No, they will all use attack values.

...

If player A and player B both attack a country owned by player C - how is the battles figured?

A and B will both attack the defender to start with, with the defender fighting against both of them at the same time.
If the defender gets eliminated then A and B attack each others forces until only 1 player is left.

User avatar
Pars
Lux Alliance Fan
Posts: 636
Joined: Thu Nov 29, 2007 12:39 pm
Location: Sweden

Post by Pars » Thu Nov 11, 2010 1:07 pm

drSnuggles wrote:
2 Knights equal 10/6 = ~1,67 pawns
3 Pawns equal 9/6 = 1,5 knights
I dont understand this part. how did my 2 knights become 1,67 pawns?
and how did 3 pawns become 1,5 knights?

User avatar
RandomGuy
Lux Veteran
Posts: 1463
Joined: Mon Mar 05, 2007 12:02 am
Location: Central American Jungle
Contact:

Post by RandomGuy » Thu Nov 11, 2010 1:21 pm

that's how many each group kill of the other

User avatar
dustin
Lux Creator
Lux Creator
Posts: 10998
Joined: Thu May 15, 2003 2:01 am
Location: Cascadia
Contact:

Post by dustin » Thu Nov 11, 2010 3:43 pm

Pars wrote:Does that mean that if I attack with 2 knights = 10 p
and the defender have 3 pawns = 9 p

so in this case the knights(attackers) should win?
No. You can't just add up the total values of each unit to find the winner. The higher value side will kill more units in the first battle round, but if the other side starts with more units, then might end up winning after multiple rounds of battle happen.

Post Reply

Who is online

Users browsing this forum: No registered users and 50 guests