Castle Vox 1.13 update

Synchronized-turns strategy. Calling all teamers.
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Castle Vox 1.13 update

Post by dustin » Wed Dec 08, 2010 8:31 pm

Castle Vox 1.13 changelog:
- Tracker shows the Round count in a separate column.
- Bots can send and receive chat.
- Server will wait 1 turn length before letting clients restart, so all players can see the end-game graph.
- Defensive coding around drawing code, to prevent bugs when running on weird JVMs.
- Surrendered players won't be replaced by bots for missing turns.
- Fixed a bug where the Player-Info would show the incorrect Brain for players who had been taken over by a bot.

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Thanks !

Post by mentor09 » Thu Dec 09, 2010 7:41 am

Hey Dustin, good news !

Bot messages and team chat messages work very fine ! finally no more need to send debug output to sysout ;-)

Another Suggestion - since we have so many open rooms now - it would be nice to see in which rooms i am already playing - perhaps mark the server room name in italics ? (It would make it easier to find the 3 rooms I am in)

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