Idea: The Existence Bonus

Synchronized-turns strategy. Calling all teamers.
Post Reply
blanco
Luxer
Posts: 72
Joined: Sun Mar 27, 2011 11:50 am
Location: Rotterdam

Idea: The Existence Bonus

Post by blanco » Mon Oct 31, 2011 3:21 pm

A simple idea: an option in the map editor to give any player a bonus in income just for existing. So, if he has at least one country and/or at least one army unit he will have that income plus his regular income from any provinces he owns. Simple.

One of the benefits this tool would give is that it would be easier and more fun to balance maps, especially big maps. For instance, if you want all the players to have a lot of income but you don't want someone's income to double when he's taken all the land of another player, this is the perfect answer. Because when a player dies, his Existence Bonus dies with him and all the other player gets for taking his provinces is the regular income.

User avatar
mbauer
Not A Truck
Posts: 3959
Joined: Mon Jun 28, 2004 3:59 pm
Location: Tallahassee
Contact:

Post by mbauer » Mon Oct 31, 2011 7:08 pm

That currently exists, but one has to alter the .vosb files code. It's currently not in the map editor.

If you open the map in a text editor and add money="x" to the player id section of the code. (x being the amount of gold you want the player to start with)

example:

Code: Select all

player id="1" name="Richard" color="0.7019607843137254/0.2/0.2" money="80"

blanco
Luxer
Posts: 72
Joined: Sun Mar 27, 2011 11:50 am
Location: Rotterdam

Post by blanco » Mon Oct 31, 2011 7:41 pm

No, what you're talking about is the amount of money players start with. I'm talking about income, money they get every turn.

User avatar
paranoiarodeo
Semiholy Exile
Posts: 10421
Joined: Sun Jul 17, 2005 5:30 pm

Post by paranoiarodeo » Mon Oct 31, 2011 7:53 pm

In others words, a minimum income variable?

blanco
Luxer
Posts: 72
Joined: Sun Mar 27, 2011 11:50 am
Location: Rotterdam

Post by blanco » Mon Oct 31, 2011 8:07 pm

yeah, I guess, but with the option to set different values individually for each player. say, are minimum income variables easy to create?

Post Reply