Possible Tourney Scoring system

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h0b0
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Possible Tourney Scoring system

Post by h0b0 » Tue Jan 05, 2016 5:56 pm

I've put together an alternative scoring system that could potentially be used to score Tournaments using Dustin's Lux XML Feed.

LuxKillz

Turns out this is a similar concept to dustins dynamic leaderboard E.g. http://sillysoft.net/contests/leaderboa ... ssic%20TOC

With a different ranking/scoring methodology.

The ranks in LuxKillz are based off this.

And are calculated monthly, it keeps a monthly counts of all players by Host, by Map and All full house games. It does not take RAW into consideration.

The system updates and recalculates every minute.

In terms of scoring tourneys, all that needs to be done is run a host with a unique name for the duration of the tourney. Since the calculations are done on a monthly basis. The tourney must start and end within a calendar month.

For example Luxtober Twitch E http://luxkillz.sitegrep.com/host-by-mo ... h-e/201510.

I have filtered out bots (well the most active ones I found) from the scoring. So if there are 3 humans in a game as far as this scoring is concerned it is a 3 player game.

Each month has a summary page, listing all hosts, all maps and top 50 fh players. From here you can click on the link and get the respective ranking for each host or each map for that month.

Have a look and let me know what you think.


* Can someone please explain how to do links, the mouse over says <url=http://url]text[url]? thanks

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guillerme
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Re: Possible Tourney Scoring system

Post by guillerme » Tue Jan 05, 2016 6:10 pm

Just be care where you paste the link. For example: paste here the link
:smt023
Edit: Also, I am impressed. Thanks for share your time making this, h0b0.

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Owned
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Re: Possible Tourney Scoring system

Post by Owned » Tue Jan 05, 2016 7:00 pm

If you want to name your link you can do it like this:

[url=http://sillysoft.net/forums]Sillysoft Forums[/url]

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Owned
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Re: Possible Tourney Scoring system

Post by Owned » Tue Jan 05, 2016 7:08 pm

I took a dive into your work, and I must say it is pretty cool. I would like to finish looking it over when I have more time. I always love seeing different ways to rank skill in this game :smt023

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Re: Possible Tourney Scoring system

Post by h0b0 » Tue Jan 05, 2016 7:23 pm

Thanks, I'm not sure what happened with the urls.

And thanks Owned, looking forward to your feedback.

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Re: Possible Tourney Scoring system

Post by WhirlPlaid » Wed Jan 06, 2016 10:56 am

I have read the thread but not tried any links. Its great to have other players in here displaying new Lux features, I'll investigate more when I have some free time. Thank you h0b0 for the contribution.

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dustin
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Re: Possible Tourney Scoring system

Post by dustin » Wed Jan 06, 2016 3:25 pm

Very cool hobo!

I wonder, is it possible for it to do a weekly overall calc? That way we could directly compare it to the standard weekly rankings.
i.e. Dec 28-Jan 3.

Castles is a team-based tourney. I wonder if it could work to use this as scoring system for that? I realize there's no team support built in, but perhaps there's a way of summing groups of players together or something (top 4 or 6 players from each team scores add together?)

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Re: Possible Tourney Scoring system

Post by h0b0 » Wed Jan 06, 2016 5:13 pm

Yeah I can do a weekly count as well. I originally intended doing weekly first, but I found doing the date calcs a little tedious in ruby so I thought I would just knock out months which is easier. I'll look at it later in the week. And then reprocess from Jan 2015 onwards.

In terms of teams, yes that could work. You could take the average of a teams players from the defecit column. The group/team with the lowest average performed the best in terms of ranking.

I haven't played castles tourney before, so I'm not sure how you score it. Is it (3 v 3) or (2 v 2 v 2) for the win or just an average of the points chase?

If it is (3 vs 3) for the win, the average wouldn't reflect 2 players sacrificing themselves into 5th and 6th place *EDIT* and the team wins.

However the module I'm using does have a team support function, however the XML feed would need to specify a team id/name for this to be implemented. So if the game was a team game, I could then group the results into teams and process accordingly.

I guess it could be hacked by following a group naming convention of the nick. But I would be reluctant to code this. And I would also be reluctant to change my nick.

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Re: Possible Tourney Scoring system

Post by h0b0 » Thu Jan 07, 2016 5:59 pm

Realistically, if the Teams are already stored in the database on sillysoft.

memberlist.php?mode=team

I think it makes more sense, especially long term to have the xml feed output the team name. It doesn't make a lot of sense to duplicate this data when there is already a primary source. Handling updates and maintaining integrity will also add to complexity.

Is there any chance of getting the XML feed updated?

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dustin
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Re: Possible Tourney Scoring system

Post by dustin » Thu Jan 07, 2016 7:18 pm

yea, let me look into adding that to the XML

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Re: Possible Tourney Scoring system

Post by h0b0 » Thu Jan 07, 2016 8:01 pm

:) Sweet... :D :D :D

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Re: Possible Tourney Scoring system

Post by h0b0 » Tue Jan 12, 2016 9:12 pm

I've added a weekly Fullhouse All maps ranking to luxkillz.

This week: http://luxkillz.sitegrep.com/all-by-week/20160110

Last week: http://luxkillz.sitegrep.com/all-by-week/20160103

All weeks can be found via http://luxkillz.sitegrep.com/weekly

and the homepage also has the current week ranks.

It resets at the same time as the Lux weekly reset. 1800 Sunday.

The ranks will differ from raw especially as there is no bonus and it is FH games only.

I'm thinking about changing the per map rankings to weekly, but might leave the HOST rankings as monthly so that tourneys can run acorss weeks.

Anyway, let me know what you reckon..

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Re: Possible Tourney Scoring system

Post by h0b0 » Sat Jan 23, 2016 8:49 pm

If anyone cares, I have added Wins, Games played, win % and average place to http://luxkillz.sitegrep.com/

So, if you ever wanted to easily see your win % in a given week or month in FH games, now you can!

This week: http://luxkillz.sitegrep.com/all-by-week/20160117

This month: http://luxkillz.sitegrep.com/201601

The stats are tallied by host and map as well, however these tallys include bot games, as bots are stripped from the results the average place will be higher than it otherwise would be, unless of course all humans beat all bots in every game...

*Disclaimer for the impotent* : Yes I have "stolen" Win percentage from whoever invented it and cut it up by FH week, FH month, host, map.

Enjoy.

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imapickle
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Re: Possible Tourney Scoring system

Post by imapickle » Sat Jan 23, 2016 9:49 pm

Nice stats!
I like the weekly and monthly fh % feature.

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guillerme
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Re: Possible Tourney Scoring system

Post by guillerme » Mon Jan 25, 2016 12:28 pm

Awards for fh weekly winners sounds good!

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Re: Possible Tourney Scoring system

Post by Big Will E Style » Sat Feb 13, 2016 1:00 pm

H0B0,

Can you elaborate on your system? For example, how did Lippet win January when his stats were inferior across the board to several players?

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Re: Possible Tourney Scoring system

Post by h0b0 » Sat Feb 13, 2016 9:52 pm

Hey BWE,

The method is described at http://www.moserware.com/2010/03/comput ... skill.html. It is microsofts take on mulltiplayer chess ranking.

You can see that Lippet's avg place is good at 2.6, so was going to be up there anyway. But what it means is the games that lippet played and performed in had other players of a higher skill value. As you can see the scores are pretty close.. You're always up either at or near the top. And rightly so.

Just like with raw (before motm stimulus), the person with the most win's does not necessairly win the week...

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Bean
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Re: Possible Tourney Scoring system

Post by Bean » Tue Mar 05, 2019 10:48 am

What does FH LB stand for? To be clear, these charts only show FH games?

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