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Weekly Chase

Posted: Thu Feb 28, 2019 9:27 am
by Bean
Edit for intro:

Here is a thread for announcing, discussing, requesting, and gesticulating around what the map(s) and/or theme will be for the Weekly Chase.

The Weekly Chase currently starts and ends at 6pm on Sunday. Currently, the chase is the only contribution to the overall Lux seedings (best 12 of 16 weekly ranks). The only rooms that count in the weekly chase are labeled "Weekly Chase" in the "Network Games" tracker. Week numbering is by month and week (e.g. 3.2 = 2nd week of March. )

If the map does not get changed right at 6pm, the rankings still reset automatically for the week. Any mod can change the map in the rooms so if you get nervous around the transition, you can make an appeal to get on with it. It might even happen that the map gets changed before 6pm, depending on priorities and what is going on in the rooms.

It might even happen that there are different maps in each Weekly Chase room. The system is simple. If it's in the Weekly Chase room, it counts for the weekly rank and seeding.


Original first post:

The Castles theme month is winding down. Time to start planning for upcoming weeks.

I'm planning on Antarctica for next week's (3.1) chase map. Thinking of Canada, Gold Rush, Hot Gates, Cubes for near future. Other ideas welcome.

So far the rankings restructuring has had little discernible effect. Malik still mostly plays IRE. Landlord and a few others mostly play Bio Deux. Some good games happened. I forgot how much I like Castle Lux Merchants. Also, Castle Lux MP. Hoping for at least one good game of Scotland on Sunday, but the population of non-map-attached is like 2, not counting mods.

"No effect" is actually good in one respect. It seems to me (and correct me if I'm wrong) that there is little backlash. Q seemed disappointed Castles wasn't it's old self, but that is not the same as backlash on the ranking restructuring generally, but just the theme for the month. I sort of agree with him, but still like Castles maps a lot and quite simply there just are not enough players or time rich mods to run the old castles style event.

More importantly, die hard bio players apparently were not fibbing when they said they don't care about the rankings and just want to play bio. It appears (from actual feedback I have garnered, that bio is loved because it's familiar and easy on the brain in other ways (so one can relax at one's desk and not have to concentrate too hard), and more importantly short. I personally prefer games that are not relaxing and require a little more intense and sustained concentration, and of course the longer more dynamic end games in larger maps. Sometimes I like checkers and spades though, for the same reasons I sometimes like Bio Deux or Rome II, and admittedly even that one short rush of concentration that happens at the end of these short games does not appear to be on offer from my own brain.

Hopefully the repair of the rankings can add integrity to the system over the longer term, but at least it doesn't do much harm in the near term since of course we still host bio deux games and there is a monthly ranking ladder there.

Anyway, I will emphasize shorter maps as much as I can in the coming weeks to accommodate that preference among the remaining players. My own volunteer moderation efforts continue to be focused on this new curated weekly chase scheme, and I'm sorry for not having the time or inclination to keep up any significant support the bio deux rooms. I think you guys are a self regulating community though. The rule changes help a bit. There are other moderators too.

Re: Weekly Map Planning and Feedback

Posted: Thu Feb 28, 2019 1:52 pm
by dustin
Thanks for what you're doing Bean

Re: Weekly Map Planning and Feedback

Posted: Thu Feb 28, 2019 4:29 pm
by RogueMonk
Image

Antarctica this Week (3.1)

Posted: Sun Mar 03, 2019 6:50 pm
by Bean
It's a pretty quick and fun map. It has a neg income in the middle, but it is sometimes worth it. 59 territories.

On deck: Roman Empire II

Week 3.2: Rapa Nui

Posted: Sun Mar 10, 2019 3:00 pm
by Bean
I was doing Rapa Nui 3.3, but to accommodate a RE II fan's schedule, just reversing the two. Rapa Nui is THIS week. RE II next.

Re: Weekly Map Planning and Feedback

Posted: Sun Mar 10, 2019 3:01 pm
by Bean
Top ranks are stealing this week without even appearing in the chase map.

Week 3.3: Roman Empire II

Posted: Sun Mar 17, 2019 3:21 pm
by Bean
Week 3.3: Roman Empire II. This is one of the most played Lux maps of all time. It is short and sweet. Income less important. Cards get big and the end game comes faster than you might expect.

Week 3.4: Canada HD.

Posted: Wed Mar 20, 2019 8:42 pm
by Bean
Week 3.4: Canada HD. This is a cool map that a lot of folks like. 64 territories. Single territory bonuses and some challenging pathing. Doesn't tend to marathon. Starting this coming Sunday evening.

Re: Weekly Chase Planning and Feedback

Posted: Wed Mar 20, 2019 11:22 pm
by landlord
country road take me home


MuMps i miss you

Week 3.4: Ca

Posted: Sun Mar 24, 2019 6:09 pm
by Bean
Congrats to Pauley for winning week 3.3 in Roman Empire II. This week (3.4) is Canada HD.

I added bio 3 setting to one of the chase rooms for variety.

Week 4.1: Wars of the Roses

Posted: Sun Mar 31, 2019 6:43 pm
by Bean
50 territories. Pretty fun map. Thanks to Samuel99is Back for nominating it.

Chase Map Changed to Cube Wars

Posted: Thu Apr 04, 2019 7:38 am
by Bean
No one sees the awesomeness that I see in Wars of the Roses and folks playing Cubes instead, so I give you Cube Wars. I'll set one of the hosts on bio Cubes if we get the extra host.

Trying out the 20 cards, 15 conts setting. 47 seconds. Cubes has 180 territories and can marathon if the income is high enough relative to cards. It's a fun map. Clicky-dee-dickedty.

Re: Weekly Chase Planning and Feedback

Posted: Thu Apr 04, 2019 12:33 pm
by landlord
Well said Bean

Thank you.

4.2: cube wars again.

Posted: Tue Apr 09, 2019 3:50 pm
by Bean
forgot to announce it. Cubes only got half a week last week, so a little more won't hurt.

4.3: WWII Europe Redux

Posted: Sat Apr 13, 2019 7:37 pm
by Bean
This coming week a cool Europe map. It has sea territories. 90 total territories. It's a fun map. I remember Escapehatch dominating it as MOTM not too long before he appeared to quit lux. I miss that guy. Anyway, hope to see a few good fh games this week. cheers.

4.3: WWII Europe Redux

Posted: Sat Apr 13, 2019 7:37 pm
by Bean
This coming week a cool Europe map. It has sea territories. 90 total territories. It's a fun map. I remember Escapehatch dominating it as MOTM not too long before he appeared to quit lux. I miss that guy. Anyway, hope to see a few good fh games this week. cheers.

WWII Europe Redux Notes

Posted: Wed Apr 17, 2019 9:27 am
by Bean
Fun map with 90 territories. Here are some things to know in advance if you are new to it.

a. Confusing sea slots mostly behave like actual seas (you need to use the sea to get to the land on the other side), but they are marked by circles that are confusing because the circle represents all the water around it to the dotted lines or to land.

Tricky sea slot issues: Gibraltar, Sicily, Crete, Ireland, Denmark You can't just hop from Ireland to Wales, for example. The sea slot circle is NW of Ireland and is the only route. Gibraltar is the worst.

Sea slots get you across the map pretty fast, which is fun.

b. Incomes are a little imbalanced but sometimes seem logical from a real world perspective. Britain is huge income (and protected by water). Russia is even more huge, but too many borders. Peripheral areas are not as wealthy but do provide good access for card kills.

Income imbalances are worsened by the cont setting if it's high. As with Last King, there are places you should not let go for free, like Britain, no matter how "cool" you are.

There you go.

Week 4.4: Imperium Romanum Expletus

Posted: Sun Apr 21, 2019 7:23 pm
by Bean
This week's map is Imperium Romanum Expletus. 103 Territories. 6 single zone city incomes. I'll put some bio in there for variety. Folks seem to love IRE bio 3 or bio 4.

Re: Weekly Chase

Posted: Mon Apr 22, 2019 8:56 am
by Deep Blue
yes bio 5 is to much!

Re: Weekly Chase

Posted: Mon Apr 22, 2019 12:51 pm
by Bean
bio 5 or 6 are whole different games

Week 4.5: The Hot Gates I and II

Posted: Sun Apr 28, 2019 5:40 pm
by Bean
The Hot Gates: 43 territories.
The Hot Gates II: 55 territories.

Both quick and dirty. Have fun. Vietnam, Armengia, Epoch, Arms Race on deck.

Week 5.1: Epoch

Posted: Tue May 07, 2019 7:36 am
by Bean
have fun

Re: Week 5.1: Epoch

Posted: Tue May 07, 2019 8:23 am
by RogueMonk
Bean wrote:
Tue May 07, 2019 7:36 am
have fun
You have squashed about the only fun left here. Your experiment has been a net loss. Please give up on it, and return rankings to the way they have been.

Re: Weekly Chase

Posted: Tue May 07, 2019 9:06 pm
by Bean
What fun was that? Getting ranked in bio? So so fun I know

week 5.2: Armengia

Posted: Sun May 12, 2019 8:07 pm
by Bean
:smt023

Week 5.5

Posted: Sun May 26, 2019 4:14 pm
by Bean
Bio Deux Extreme. have fun. I changed the map early this week. Have dinner plans and no one interested in Vietnam.

Week 6.1: Hexwood Showdown

Posted: Mon Jun 03, 2019 6:37 am
by Bean
A popular Luxtoberfest map. 122 territories.