Shock is outta shot for the day, but has earned a 3rd shot for tomorrow
Hit!
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 12:49 am
by Mumps
f6 & i6
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 1:05 am
by n00less cluebie
Mumps wrote:f6 & i6
Hit! Sunk The Brigantine ALL OR NOTHING!
You DON'T get any bonus shots for Day 2 for sinking the ship but 1 point for Mumps! Nice Shooting!
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 1:56 am
by jesterme
Battleship. Great Idea.
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 4:31 am
by General K
a 10
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 8:31 am
by n00less cluebie
General K wrote:a 10
Miss!
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 10:07 am
by Milltycoon
I am confused by this game. Not the general concept of "Battleships" in general (I was playing it when I was 5), but are we all working on the same board? If so, don't we just wait until someone hits and then glom onto the space surrounding that hit?
D-3, by the way
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 12:12 pm
by n00less cluebie
Milltycoon wrote:I am confused by this game. Not the general concept of "Battleships" in general (I was playing it when I was 5), but are we all working on the same board? If so, don't we just wait until someone hits and then glom onto the space surrounding that hit?
D-3, by the way
Miss.
Yes, everyone is playing the same board. However there are a few caveats that make your strategy somewhat less than optimal:
1) I give extra shots in the next day for making a hit, so even if you don't sink the boat, your odds are improved for future days.
2) Glomming is no guarantee of succeeding, as it may be a long boat, or it may be on the other side etc. So instead of getting the kill, the Glommer may find himself just setting up the next time
3) Those who fire randomly also have a chance to discover BURIED TREASURE that may help them.
4) I will be CAPRICIOUSLY ending and restarting days, so if you're just waiting, you may find out that you missed your chance at shots, and the original shooter may get to sink his own ship.
5) Sitting around and waiting is boring. Get out there and man the cannons!!!!
And on THAT note:
DAY 1 has ended. DAY 2 has begun. Everyone has 2 shots again for the day, except for ShockandAwe & Jesterme who may fire THREE shots today. (kude still has his grape shot to fire at any point)
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 12:21 pm
by Kude
Grapeshot on B5.
if I use my grapeshot, and someone tries to fire on a square which is effected by my grapeshot, what happens? Do they get to reshoot, or do they lose their turn?
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 12:45 pm
by n00less cluebie
kude wrote:Grapeshot on B5.
if I use my grapeshot, and someone tries to fire on a square which is effected by my grapeshot, what happens? Do they get to reshoot, or do they lose their turn?
Miss! Miss! Miss! Miss! Miss!
If someone tries to target a spot already tried (either by Grapeshot or someone else's regular cannon) it counts as a normal miss. No take-backs!
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 1:15 pm
by General K
h-3
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 1:38 pm
by George874
d-10 & f-1
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 2:13 pm
by n00less cluebie
george874 wrote:d-10 & f-1
D10 miss, f1 Hit!
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 2:41 pm
by jesterme
j2
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 3:03 pm
by General K
General K wrote:h-3
Cough* no answer?
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 4:47 pm
by n00less cluebie
General K wrote:h-3
Whoops! Sorry bro, thought I posted this:
You have found BURIED TREASURE: It's a BOX OF DYNAMITE. Drop the box of DYNAMITE on any unexplored square. If it's empty, you will miss as usual; If it contains a ship, the ENTIRE SHIP WILL BE SUNK! no matter how many other hits the ship has taken to that point! It is activated by the form:
DYNAMITE [COORDINATE]
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 4:48 pm
by n00less cluebie
jesterme wrote:j2
Hit!
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 5:02 pm
by General K
my 2nd hit for the day:
DYNAMITE [J-3]
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 5:03 pm
by Shockandawe
g1,h1,e1
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 5:31 pm
by jesterme
I-1
J-1
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 5:33 pm
by n00less cluebie
General K wrote:my 2nd hit for the day:
DYNAMITE [J-3]
You sunk The Sloop Lion! 1 point for General K!
Shockandawe wrote:g1,h1,e1
Miss! Miss! HIT!
You'll have 3 shots again "tomorrow" Shockey!
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 6:07 pm
by Mumps
d1
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 6:18 pm
by n00less cluebie
Mumps wrote:d1
Hit!
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 6:29 pm
by Kude
C1
When did shock sink a ship?
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 6:42 pm
by n00less cluebie
kude wrote:C1
When did shock sink a ship?
He didn't but he got a hit so he gets a bonus shot tomorrow
YOU however sunk the GALLEON FIRE! FRIGATE ABOUT IT
(Ill update the map when I get home)
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 6:44 pm
by Mumps
I'm gonna say b1 cuz if kude sunk the galleon fire it's 5 spaces long and only 4 have been hit ...
Re: Pirate Fleet
Posted: Sun Oct 06, 2013 6:51 pm
by n00less cluebie
Mumps wrote:I'm gonna say b1 cuz if kude sunk the galleon fire it's 5 spaces long and only 4 have been hit ...
I'ma allow you to take back that move as i mistakenly labelled the ship. KUDE DEF sunk the ship