Babylon map
Ok - first, I love it.
FOR THE MAP BABYLON
When playing Isreal, India or Iran, i can win it. I pretty much forced a draw when I play Saudi - between Isreal and India.
I'm playing Egypt now, and it does not seem that Saudi is doing anything. Obviously Egypt, Pakistan and Saudi are allies, is there an issue with the AI?
I'm not sure that Pakistan and Saudi do anything if the human is not playing them.
FOR THE MAP BABYLON
When playing Isreal, India or Iran, i can win it. I pretty much forced a draw when I play Saudi - between Isreal and India.
I'm playing Egypt now, and it does not seem that Saudi is doing anything. Obviously Egypt, Pakistan and Saudi are allies, is there an issue with the AI?
I'm not sure that Pakistan and Saudi do anything if the human is not playing them.
Playing Saudi - I see that Egypt does actually play as the AI. Also, earlier, I did see Pakistan moving when I played Egypt. However, I am not sure that Saudi AI will play when I am playing Egypt.
One comment though - See how Saudi has pieces of Egypt? That is where I killed Israel that had taken over some Egypt lands. Not sure if this is intentional or now, but now Egypt can not get the bonus because I control their land.
Something to consider, allow the 'team' to get the bonus if both allies control the land, or establish rules such as if an ally liberates land, it reverts back to control of the original owner. Any new land is divided up - similar to the rules of Axis and Allies -
See right above the text for BagDad - it appears that there are 7 Egyptian guys in the bagdad space. They must be in the yellow space where Saudi is - and not in the space controlled by Iran.
I realize that it is a small map - but when multiple armies are in one space (allies) perhaps arrows or something to show where they actually are.[/img]
The Babylon map is also a modified beta map originally built for a different game concept. If it were to become a final map it would probably be changed up quite a bit.
The AIs in the game are early versions, they don't have a ton of smarts currently.
Right now, you can only recruit units to your own castles. You cannot recruit into your teammates castles. Although, you can build a castle in a country owned by a teammate, and then recruit there.
The AIs in the game are early versions, they don't have a ton of smarts currently.
It does work like this now. If multiple players on the same team control a whole continent together, they will each get part of the bonus, divided up based on how many of the countries in the region they each own.Mike wrote:Something to consider, allow the 'team' to get the bonus if both allies control the land
Right now, you can only recruit units to your own castles. You cannot recruit into your teammates castles. Although, you can build a castle in a country owned by a teammate, and then recruit there.
- Lupus ferox
- Creator of Maps
- Posts: 668
- Joined: Fri Nov 23, 2007 4:51 pm
I played it as Israel, Very difficult. I playes it as India. Easy. It seems the bot are not well suited for this map.
The lines in the sea seem to be connections but aren't. All lines of attack are going through Israel, which i think is too easy.
The graphics is very ugly (sry to the maker), I wouldn't add it in the release package.....
The lines in the sea seem to be connections but aren't. All lines of attack are going through Israel, which i think is too easy.
The graphics is very ugly (sry to the maker), I wouldn't add it in the release package.....
- blackj3sus
- Lux Messiah
- Posts: 3223
- Joined: Fri May 05, 2006 12:27 pm
- Location: sillysoft.net/roman-battles
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THIS MAP -
Isreal and India are too strong, but this is based on the current theme. If we play some multiplayer, the scenario may work.
Are you planning to make a new Middle East map? If so, I think it should be balanced, without the scenario in mind. Perhaps with cities and nomads - so that there are isolated cities, and nearby resources, also make it have multiple paths, and not one bottle neck through Iran.
does this make sense?
Isreal and India are too strong, but this is based on the current theme. If we play some multiplayer, the scenario may work.
Are you planning to make a new Middle East map? If so, I think it should be balanced, without the scenario in mind. Perhaps with cities and nomads - so that there are isolated cities, and nearby resources, also make it have multiple paths, and not one bottle neck through Iran.
does this make sense?
- blackj3sus
- Lux Messiah
- Posts: 3223
- Joined: Fri May 05, 2006 12:27 pm
- Location: sillysoft.net/roman-battles
- Contact:
- blackj3sus
- Lux Messiah
- Posts: 3223
- Joined: Fri May 05, 2006 12:27 pm
- Location: sillysoft.net/roman-battles
- Contact:
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