Vox Maps
Vox Maps
I like the game -
I think that keeping it simple is a good idea. I think where 'complexity' could be introduced with more ease is with the map design.
Since units are very powerful - I think that income should be tied to key objectives. Each original castle should have enough income to get some infantry each turn. Then, make certain objectives on the board - not always castles, but could be - income producing. Far enough away from the orginal castle, that one has to hold it - then build a castle there to capitalize.
Without making it too complex, could it be possible to tie an income to the number of castles a person has. For example - if you have 1 castle, you get 1x's the income you control - if you have 2 castles, you get 1.25 x's the income - 3 castles gets 1.75.... etc.
I think that keeping it simple is a good idea. I think where 'complexity' could be introduced with more ease is with the map design.
Since units are very powerful - I think that income should be tied to key objectives. Each original castle should have enough income to get some infantry each turn. Then, make certain objectives on the board - not always castles, but could be - income producing. Far enough away from the orginal castle, that one has to hold it - then build a castle there to capitalize.
Without making it too complex, could it be possible to tie an income to the number of castles a person has. For example - if you have 1 castle, you get 1x's the income you control - if you have 2 castles, you get 1.25 x's the income - 3 castles gets 1.75.... etc.
- blackj3sus
- Lux Messiah
- Posts: 3223
- Joined: Fri May 05, 2006 12:27 pm
- Location: sillysoft.net/roman-battles
- Contact:
ok i want empty bot player to have armies with no castle and some different icon like a wall instead of troops icon. (plz )
like there's nothing there but it costs troops to go that way... get it?
when i try to do this now it doesn't start map.
i was thinking this would be a good way to do things like deserts, because negative bonuses in countries isn't a good idea for vox i think.(except for maybe the bridge thing)
like there's nothing there but it costs troops to go that way... get it?
when i try to do this now it doesn't start map.
i was thinking this would be a good way to do things like deserts, because negative bonuses in countries isn't a good idea for vox i think.(except for maybe the bridge thing)
This is a fun idea. A wall would give the impression of natural or unmaintained obstacles. Another option for the icon is farmers. The farmers (empty bot units) are just trying to make a living, but armies (players and bots) keep attacking, so the farmers take arms and defend.blackj3sus wrote:ok i want empty bot player to have armies with no castle and some different icon like a wall instead of troops icon.
Who is online
Users browsing this forum: No registered users and 57 guests