alpha build 52

Synchronized-turns strategy. Calling all teamers.
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dustin
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alpha build 52

Post by dustin » Tue Mar 30, 2010 5:28 am

Castle Vox alpha 50 can now be downloaded here:
http://sillysoft.net/vox/alpha/

changes:

A new Hard AI called Polymath, written by GregM.

A new Tutorial map in testing.

Battle results are drawn-out differently in the graphics. What do you think of the delay timing?
Last edited by dustin on Thu Apr 01, 2010 3:38 am, edited 1 time in total.

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Mike
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Post by Mike » Tue Mar 30, 2010 10:20 am

Playing now - seems my team mate can take over my neutrals, even my castle if I have fewer armies there than him.

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Post by dustin » Tue Mar 30, 2010 5:10 pm

OK, that bug is fixed in release 51, now here:
http://sillysoft.net/vox/alpha/

Also, starting with build 51, the app will now display the build number at the bottom of the main game window.

What do you think of the battle delay timing? Too slow, too fast, just right? It will be adjustable, but I'm looking for a good default level.

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Mike
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Post by Mike » Tue Mar 30, 2010 10:23 pm

I like the battle delay timing - it makes it a little easier to see what's happening. I think it is a good speed, but let's watch it a little further.

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Post by Mike » Wed Mar 31, 2010 12:36 am

I really like the Graph at the end, reminds me of Civilization - but is a nice way to recap the game

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Post by dustin » Thu Apr 01, 2010 3:37 am

alpha 52 is now in the download spot.

it lets maps theme the unit images.

and adds another beta map: Holy Roman Empire

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Post by mbauer » Thu Apr 01, 2010 9:22 am

The Holy Roman Empire map's scenario is totally whack at the moment. So keep that in mind when testing it. But all feedback is welcome.

MB

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Post by Mike » Thu Apr 01, 2010 10:38 am

mbauer wrote:The Holy Roman Empire map's scenario is totally whack at the moment. So keep that in mind when testing it. But all feedback is welcome.

MB
The map is cool - I like it, seems to favor Spanish atm though, but that's probably what you meant by 'whack'

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Post by Mike » Sun Apr 04, 2010 11:17 am

The delayed Move 'observation' or whatever you call it - is a nice feature, have you considered speeding it up just a bit?

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