New Maps- Need help testing
New Maps- Need help testing
Anyone interested, I'd be very grateful for some play testing of these maps.
7 players, 5 teams. Rome, Carthage, and Parthia are each their own team. Goths and Vandals are 1 team. Saxons and Franks are the last team. Still working on the army icons. Download here
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9 Players. 2 Teams.
Team France:
France, Denmark, Italy, Spain
Coalition team:
England, Russia, Prussia, Austria, Ottomans
Again, still working on the army icons. Download here
Any input would be helpful and appreciated.
Thanks,
MB
7 players, 5 teams. Rome, Carthage, and Parthia are each their own team. Goths and Vandals are 1 team. Saxons and Franks are the last team. Still working on the army icons. Download here
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9 Players. 2 Teams.
Team France:
France, Denmark, Italy, Spain
Coalition team:
England, Russia, Prussia, Austria, Ottomans
Again, still working on the army icons. Download here
Any input would be helpful and appreciated.
Thanks,
MB
Just played Napoleonic wars so far. The balancing is a bit off. I played as the Russians in my first game and won easily. I tried the Italiens next. We received a sound thwacking. Tired the Spanish next. I managed to stalemate Portugal and was on the verge of taking it when my allies collapsed and most of Eurpoe stomped on me.
I tried the French on my next run through and won. Not easy though. I had to constantly distract russia with a couple knights a turn while maintaining poland and doing back and forth warfare throughout central europe. It took about two hours.
I tried the French on my next run through and won. Not easy though. I had to constantly distract russia with a couple knights a turn while maintaining poland and doing back and forth warfare throughout central europe. It took about two hours.
Thanks Salaam!!!Salaam wrote:Just played Napoleonic wars so far. The balancing is a bit off. I played as the Russians in my first game and won easily. I tried the Italiens next. We received a sound thwacking. Tired the Spanish next. I managed to stalemate Portugal and was on the verge of taking it when my allies collapsed and most of Eurpoe stomped on me.
I tried the French on my next run through and won. Not easy though. I had to constantly distract russia with a couple knights a turn while maintaining poland and doing back and forth warfare throughout central europe. It took about two hours.
So is having to spend 2 hours to win with the French a good thing or a bad thing? In other words, was it fun or frustrating?
I'll weaken the Coalition team a little more and re-post soon.
In the meantime (and while we await the Vox plugin manager), here's another map for you, or anyone to test.
It's a one-for-all with 8 players. Download here
MB
Last edited by mbauer on Thu Apr 29, 2010 11:30 am, edited 2 times in total.
A little frustrating for the first half hour, but it got better and better as the tide started to turn and I started to win. (you have to keep in mind that I was playing polymath, which I consider to be the hardest AI)
the thumbnail pic for Roman Empire is the wrong roman empire map. I'd tell you which roman empire map if I still had my copy of lux.
the thumbnail pic for Roman Empire is the wrong roman empire map. I'd tell you which roman empire map if I still had my copy of lux.
Any other thoughts before I post a new version of Napoleon?
Yeah I noticed that too. I didn't upload any screenshots, so I assume Vox is just looking at the Lux database of screenshots for now. I imagine this is just temporary pathing that Dustin has set up.Salaam wrote: the thumbnail pic for Roman Empire is the wrong roman empire map.
I have updated the Napoleon map to try and balance it more. Download here
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And here's another new map: The American Revolution
5 players, 2 teams. 1 team is comprised of England, Iroquois, and Creeks. The other team is comprised of the Americans and the French. Download here
France only has 1 country to start with and they are sort of intended to build up slowly while waiting for America to gain a foothold, then come in with a good force to help their teammate keep the upper hand. However, the bots play France rather aggressively. Anyway, I'd love to hear any and all feedback from anyone interested.
Thanks,
MB
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And here's another new map: The American Revolution
5 players, 2 teams. 1 team is comprised of England, Iroquois, and Creeks. The other team is comprised of the Americans and the French. Download here
France only has 1 country to start with and they are sort of intended to build up slowly while waiting for America to gain a foothold, then come in with a good force to help their teammate keep the upper hand. However, the bots play France rather aggressively. Anyway, I'd love to hear any and all feedback from anyone interested.
Thanks,
MB
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mbauer,
I really like "The First Americans"; some of the players are perhaps at a disadvantage in the scenario though: I think the Sioux and Iroquois will both find it hard to hold "their" continent, given the number of borders and the distance from some of the borders to their castles.
In "American Revolution" the English can immediately eliminate the French, and then it's 3 on 1. Maybe that's winnable against the current bots but I'm working on improving Polymath.
I really like "The First Americans"; some of the players are perhaps at a disadvantage in the scenario though: I think the Sioux and Iroquois will both find it hard to hold "their" continent, given the number of borders and the distance from some of the borders to their castles.
In "American Revolution" the English can immediately eliminate the French, and then it's 3 on 1. Maybe that's winnable against the current bots but I'm working on improving Polymath.
THANK YOU!
I'll give the Sioux and Iroquois some more starting armies on their fringe borders to see if that helps bolster them up a little.
Revolution:
Yeah, the French player is tricky. I totally agree with your assessment. If I make the French too strong, though, then the English are easily defeated. I'll play with the numbers more and see if I can't strike a balance.
Thanks again for your comments, Greg
I'll give the Sioux and Iroquois some more starting armies on their fringe borders to see if that helps bolster them up a little.
Revolution:
Yeah, the French player is tricky. I totally agree with your assessment. If I make the French too strong, though, then the English are easily defeated. I'll play with the numbers more and see if I can't strike a balance.
Thanks again for your comments, Greg
Are the Nomads on Holy Roman Empire supposed to be set to play as "Boring"? As it is the Nomads are pretty powerful, and they lock in the Spanish so the Spanish can't do very much.
On Middle East the Egyptians for some reason have a couple infantry that start on Balkh, way on the other side of the map, which isn't even owned by the Egyptians!
My sense of Middle East is that the Egyptians are weak (they're mostly locked off from the good stuff), as are perhaps the Mongols (difficult border to defend) and the Arabians are strong (valuable uncontested continent and good access to other continents).
Vox World is interesting: the multitude of connections seems to make it hard to defend your many borders.
On Middle East the Egyptians for some reason have a couple infantry that start on Balkh, way on the other side of the map, which isn't even owned by the Egyptians!
My sense of Middle East is that the Egyptians are weak (they're mostly locked off from the good stuff), as are perhaps the Mongols (difficult border to defend) and the Arabians are strong (valuable uncontested continent and good access to other continents).
Vox World is interesting: the multitude of connections seems to make it hard to defend your many borders.
Thanks a bunch Greg for your comments, they have helped tremendously!
Holy Roman Empire - The Nomads were intended to use the boring bot, which makes a big difference. I notice the old one did not use the boring bot, it's fixed now. I was just experimenting with having large nomad castles. Sort of a prize for the players to fight over. Might not work. I also messed with the scenario settings.
Hex Lords - weakened the yellow team and strengthened the blue team (plus added a story and changed some player names
Revolution - I played with the continent and country values a lot and altered the starting unit totals in several places. Now I realize that putting the castles of England and France 1 space away from each other was a mistake. I tried to beef up France and still keep them from threatening England too much. Hopefully that works, if not I'll have to rethink the placement of France, maybe just eliminate them altogether and have it be a one vs all map.
Middle East - The rogue Egyptian in Balkh was a mistake, he's gone now. I messed around with the scenario quite a bit.
Roman Empire - Messed with the scenario values. Hopefully it's more balanced now.
Any thoughts on any of these would be appreciated.
Holy Roman Empire - The Nomads were intended to use the boring bot, which makes a big difference. I notice the old one did not use the boring bot, it's fixed now. I was just experimenting with having large nomad castles. Sort of a prize for the players to fight over. Might not work. I also messed with the scenario settings.
Hex Lords - weakened the yellow team and strengthened the blue team (plus added a story and changed some player names
Revolution - I played with the continent and country values a lot and altered the starting unit totals in several places. Now I realize that putting the castles of England and France 1 space away from each other was a mistake. I tried to beef up France and still keep them from threatening England too much. Hopefully that works, if not I'll have to rethink the placement of France, maybe just eliminate them altogether and have it be a one vs all map.
Middle East - The rogue Egyptian in Balkh was a mistake, he's gone now. I messed around with the scenario quite a bit.
Roman Empire - Messed with the scenario values. Hopefully it's more balanced now.
Any thoughts on any of these would be appreciated.
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