No Boats/Ships?
No Boats/Ships?
Hi Dustin/Mark/Everyone,
Is it me or the Castle Vox system?
I'm working on a Castle Vox game, but when I create a new continent and label it water, to change the graphics to a ship. it doesn't work.
This only works in Lux.
How come not in Castle Vox?
If it doesn't work in Castle Vox, will it in future editions?
Peter.
Is it me or the Castle Vox system?
I'm working on a Castle Vox game, but when I create a new continent and label it water, to change the graphics to a ship. it doesn't work.
This only works in Lux.
How come not in Castle Vox?
If it doesn't work in Castle Vox, will it in future editions?
Peter.
No Boats/Ships?
Hi Mark,
Thanks.
Peter.
Thanks.
Peter.
No Boats/Ships?
Hi Dustin,
Thanks for your input but...I disagree, if Lux can have ships, which is not confusing, then Castle Vox can have them too.
Since really the game system basically only has...a pawn...a knight...a castle, adding a ship icon to change a land unit when it crosses a sea area and staying in a sea area would not be a confusing issue. Lux has this ability, so Castle Vox should too.
I really don't see a problem with this...unless Castle Vox has not got the software yet to do it.
Certainly some Castle Vox Maps have ships as their units, but this is not the issue.
Peter.
Thanks for your input but...I disagree, if Lux can have ships, which is not confusing, then Castle Vox can have them too.
Since really the game system basically only has...a pawn...a knight...a castle, adding a ship icon to change a land unit when it crosses a sea area and staying in a sea area would not be a confusing issue. Lux has this ability, so Castle Vox should too.
I really don't see a problem with this...unless Castle Vox has not got the software yet to do it.
Certainly some Castle Vox Maps have ships as their units, but this is not the issue.
Peter.
The difference is, in Lux there really is only one type of unit. Yes the little pictures change, but how the unit behaves is always the same no matter what picture is showing.
In Vox, there are 3 different units that all behave differently with different parameters and abilities and their pictures never change in game.
So there is a potential point of confusion when a player has a pawn and knows how it behaves, then when they move that pawn into a country where it changes to a boat, it might be confusing to the player how the boat behaves and what its abilities are.
In order to incorporate boats it would require adding a new unit type with it's own set of parameters and abilities that we can define to the player before hand, as we do with the current 3 unit types.
MB
In Vox, there are 3 different units that all behave differently with different parameters and abilities and their pictures never change in game.
So there is a potential point of confusion when a player has a pawn and knows how it behaves, then when they move that pawn into a country where it changes to a boat, it might be confusing to the player how the boat behaves and what its abilities are.
In order to incorporate boats it would require adding a new unit type with it's own set of parameters and abilities that we can define to the player before hand, as we do with the current 3 unit types.
MB
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