overground question -- please help!
overground question -- please help!
Hi, I'm working on my first map and trying to add an "overground."
I've made an image with some little ships in the middle and the rest of the field is white. But when I go into Lux, it doesn't understand that I want the white areas to be see-through, and so the whole screen goes white. Could anyone tell me how to save the overground image so that the white areas are see-through?
Thanks!
I've made an image with some little ships in the middle and the rest of the field is white. But when I go into Lux, it doesn't understand that I want the white areas to be see-through, and so the whole screen goes white. Could anyone tell me how to save the overground image so that the white areas are see-through?
Thanks!
- Preacherman
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Hi Kartofile,
Lux uses .png images to show transparency - you will need to make sure your image is saved in this format, the white area you have now needs to be transparent in Photoshop, and saving at as .png will retain this in the Lux application.
∞ preacherman is sure that there is a more elegant way of saying all that but is too inebriated to figure it out ∞
Lux uses .png images to show transparency - you will need to make sure your image is saved in this format, the white area you have now needs to be transparent in Photoshop, and saving at as .png will retain this in the Lux application.
∞ preacherman is sure that there is a more elegant way of saying all that but is too inebriated to figure it out ∞
- Preacherman
- Semiholy Priest
- Posts: 4496
- Joined: Tue Feb 24, 2004 3:52 am
- Location: Sweden (capital of Denmark, an island in Norway, southern Europe)
- Contact:
For those it may help: same happened to me.Kartofile wrote:OK, it works now. I opened up the original .png with a different application and then did "Save As..." another .png... I have no idea why it worked but I'm not complaining.
On the Mac, the easiest solution is to open the .png with "Preview" (built in MacOS) and "save as..." from there. Then the transparency works fine (which it did not using e.g. Graphics Converter).
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