Capture all enemy Castles to win!
Players can be on teams, indicated by a shared symbol and usually similar player colors. You can move your units into friendly countries, and attack/defend with your teammates.
Every player plans out their recruits and attacks during the same time, independently of each other. When all players have finished (or the time limit is up), the orders from every player are revealed together on the map. Then any conflicts are resolved according to the attack/defend values of the units involved.
Countries and larger Continents can have bonus values, that pay out gold each turn to the owner.
Pawns are your best buy for defending.
Knights are a better buy for attacking. It also pays off to have some Pawns as cannon-fodder during attacks.
Knights can move 2 spaces only if the first one is friendly or empty.
