Building detailed polygons with useable co-ordinates.

Lux maps won't make themselves.
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Behemoth
Lux Flyweight
Posts: 1403
Joined: Sun Mar 29, 2009 2:09 pm

Building detailed polygons with useable co-ordinates.

Post by Behemoth » Fri Nov 19, 2010 10:29 am

G'day.

To avoid this tutorial becoming a mammoth waste of your precious time please take a moment to consider the following:

Reasons for -

I want to make detailed polygon shapes (as detailed as I want) with borders that align perfectly.

Reasons against -

My map doesn't require a lot of detail. Good maps don't need a lot of detail. If I wanted to make detailed maps I'd find a much better way of doing it than this.

Bottom line is - there's more than one way to skin a cat, this one works for me.

Stuff you'll need: Adobe Illustrator. Lux Delux, registered if possible. A word processing program. A few spare hours.

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Fast forward - you’ve now built all the vector shapes that will form the countries and continents of your map.


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Edited to add - If decimals do find their way into the code they are often very low or very high: Like a .008 or .997 for instance. If the decimals are close to forming a whole number I round up.

If you are unsure how to transfer the polygon co-ordinates into a .luxb file read on.

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Also - If you are having trouble getting results from this tutorial or think my method sucks you might want to have a look at <a href="http://sillysoft.net/forums/viewtopic.p ... ">this.</a> simpler approach.

If you'd like to try using a script to transfer the data read <a href="http://sillysoft.net/forums/viewtopic.p ... ">this.</a>
Last edited by Behemoth on Mon Nov 29, 2010 7:32 am, edited 5 times in total.

User avatar
Behemoth
Lux Flyweight
Posts: 1403
Joined: Sun Mar 29, 2009 2:09 pm

Post by Behemoth » Fri Nov 19, 2010 2:57 pm

Here's the finished product.

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It took me about an hour and a half to build the polygons and copy and paste the code into a .lux file (keep in mind I had already drawn the country borders before I began to build the polygons)

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