Mafia XXVI - "Werewolves' Revenge" - SIGNUPS

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RandomGuy
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Mafia XXVI - "Werewolves' Revenge" - SIGNUPS

Post by RandomGuy » Tue Mar 08, 2011 3:57 pm

Mafia XXVI - "Werewolves' Revenge"

A twist on the mafia theme, this version will pit the innocent townsfolk of Luxtopia against a forest-dwelling pack of werewolves. I'm using similar rules to XXV - I've noted a few changes below.

Rules:
-Day cycles will last a maximum of 48 hours. Days will end immediately upon a lynching. Majority abstentions will NOT end a day (different from XXV).

-Night cycles will last a maximum of 24 hours or will end upon all night actions being complete.

-A lynching will occur upon a majority vote amongst remaining players. If the full day cycle expires, a plurality will decide the lynch victim. Tie votes will be decided by the first person to reach the final vote tally. The majority vote (the hammer) will be in effect - no votes after the hammer will count and prior votes can not be changed.

-Players will begin each day cycle with their vote cast as "abstain" (different from XXV). Players are free to abstain from voting.

-No talking in the thread at night! Anyone talking at night will fall in a pit in the forest.

-Those killed at night should not post in the game thread or reveal any game information.

-Roles will be revealed upon death.

-Do not quote PMs, especially any received from the game moderator.

-No editing posts! Anyone editing a post will fall in a pit.

-Due to possible double killing and/or kill-blocking roles, the game will not end until an entire side is eliminated!

-Game will start with a night cycle.

Possible Roles:
There may be zero, one or more of any of the following roles:

Win with the wolves:
Werewolf - regular wolf
Alpha wolf - decides night target for wolves, also chooses which wolf to send to do the killing. Can send themself or any other wolf. Is able to mask themselves and shows up "non-wolf" to the seer. (aka godfather)
Rabid wolf - can perform a separate night kill, however the target does not immediately die. The bitten villager will NOT be told they have been bitten and will die in two days time (the morning after the following night). If the shaman protects them during the following night, they will be healed. Must rest one night between kills. Can not Bite if sent to perform a wolf-kill.
Howlin' Wolf - has an ear-piercing howl that effectively prevents a player from going out at night and performing any action. Can not Howl if being sent to perform a wolf-kill. (new role for XXVi!)

Win with the town:
Villager - regular innocent townsfolk
Seer - can detect lycanthropy in one person during the night. Will be told "wolf" or "non-wolf". (aka sheriff)
Shaman - holds wolfsbane, can protect one person during the night. Can protect themself and can protect the same person in back to back nights. (aka doctor)
Jailkeeper - selects one person to "lock up" at night. Protects their target from any attack, but also prevents them from performing any night action. The jailkeeper can not lock up themself, and can choose to not lock up anyone.
Witch - holds 1 healing potion. The witch will be informed of any person about to be killed that morning and can use their potion to save them. Can use it on themself, but can not transfer the potion to anyone.
Child - spies on one person at night. If that person is killed, the child sees who did it. If they spy on a wolf, they get detected and killed. If a child is killed by being caught spying, the enraged town gets two lynchings the next day (back to back, not top two vote getters - day may be extended in this case).
Outsider - due to their location on the outskirts of town, the outsider shows up as "wolf" to the seer. Does not know they are an outsider (told regular villager).
Woodcutter - if lynched during the day, they automatically kill the hammer voter.
Hunter - has the ability to perform their own night kill (aka vigilante)
Oracle - is informed during the night how many wolves were involved in the prior day's lynching.
Friendly Neighbor - once during the game can send a moderator-messaged friendly greeting that confirms their town-allegiance to their selected target.
Tracker - follows one person at night, learns if they performed any night action (and upon whom). Will not see any blocked actions. Does not know what action was performed.
Night Watchman - watches one person and learns if anyone performs a night action upon them (and who). Will not see any blocked actions. Does not know what action was performed.
Shaman's Apprentice - assumes the role of shaman upon the shaman's death.
Seer's Apprentice - assumes the role/results of seer upon the seer's death.

Which roles and how many will be decided based on the number of players that sign up. Specific roles and their numbers will not be revealed.

Sign up below!

1. jesterme
2. Mud
3. heartscoffee
4. djdee
5. engie
6. kude
7. Shockandawe
8. simply4est
9. Enzo1997
10. mazza
11. *Manimal
12. Big Will E Style
13.
Last edited by RandomGuy on Thu Mar 10, 2011 9:41 am, edited 3 times in total.

jesterme
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Post by jesterme » Tue Mar 08, 2011 4:18 pm

in

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mud
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Post by mud » Tue Mar 08, 2011 4:23 pm

In

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Post by heartscoffee » Tue Mar 08, 2011 5:41 pm

In

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Post by djdee » Tue Mar 08, 2011 6:35 pm

in

(but can we drop the oracle? after two or three lynchings the oracle will probably know who the wolves are)

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engie
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Post by engie » Tue Mar 08, 2011 6:40 pm

I agree with djdee, oracle gets cheap after a few lynchings.

in

Engie hopes his team lasts longer than 3 days this time ;)

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Kude
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Post by Kude » Tue Mar 08, 2011 6:41 pm

in, why not, and yeah, the oracle is really cheap

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engie
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Post by engie » Tue Mar 08, 2011 6:42 pm

Engie votes mud

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Shockandawe
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Post by Shockandawe » Tue Mar 08, 2011 6:50 pm

In

One last chance Kude.

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simply4est
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Post by simply4est » Tue Mar 08, 2011 7:28 pm

In.

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RandomGuy
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Post by RandomGuy » Tue Mar 08, 2011 7:50 pm

yeah, I probably won't do the oracle unless we get a lot of players and we end up with quite a few wolves. Getting results like "4 wolves were in the lynching" out of 12 people, with 10 not involved...how useful is that, really?

But when you hear "2 of the 6" or "1 of the 4", it gets more obvious.

Maybe the oracle should act more like the witch and can consult their "oracle" a couple times only during the game? So on critical votes they could get info?

Of course having a way to reveal the info you deduce as the oracle is the important part.

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Kude
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Post by Kude » Tue Mar 08, 2011 7:52 pm

maybe the oracle can be used only after a couple innocents were lynched and no wolves in a while?

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Post by Enzo1997 » Tue Mar 08, 2011 8:03 pm

in

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SunTzu
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Post by SunTzu » Tue Mar 08, 2011 8:28 pm

I'd love to play, but I won't since kude is in the game.

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mud
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Post by mud » Tue Mar 08, 2011 8:55 pm

I will stay in but my vote is going to be the same every day even if there is incontrovertible proof of anything else.

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paranoiarodeo
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Post by paranoiarodeo » Tue Mar 08, 2011 9:01 pm

∞ paranoiarodeo pulls up a chair next to SunTzu ∞

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Post by RandomGuy » Tue Mar 08, 2011 9:04 pm

I debated adding a "Kudenzo" role: a player that slips on a banana peel, cracks their head open and announces their role to the other players before dying on day 1.

maybe next game

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mud
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Post by mud » Tue Mar 08, 2011 9:06 pm

Asshats and afk's first

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mazza
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Post by mazza » Tue Mar 08, 2011 11:23 pm

Kude 1st...... EVEN before Mud.....and a vote to ban him from ANY further mafia games if he does the old "and what does a seer do anyway" question......


and OK, im in.......

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mud
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Post by mud » Tue Mar 08, 2011 11:45 pm

If Kude or Enzo dies the first night it is certifiable proof that I am the hunter and everyone should reveal their role to me.

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*Manimal
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Post by *Manimal » Wed Mar 09, 2011 12:07 pm

in

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engie
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Post by engie » Wed Mar 09, 2011 12:55 pm

Mud wrote:If Kude or Enzo dies the first night it is certifiable proof that I am the hunter and everyone should reveal their role to me.
If kude or enzo dies the first night it might as well be certifiable proof that anyone except kude and enzo is the hunter, lol.

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The Silken Knot
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Post by The Silken Knot » Wed Mar 09, 2011 1:46 pm

Mud wrote:I'm certifiable.
Why, yes. So you are. But on you, it looks... good. :wink:

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Kude
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Post by Kude » Wed Mar 09, 2011 3:00 pm

Mud wrote:I will stay in but my vote is going to be the same every day even if there is incontrovertible proof of anything else.
cause only mud is stupid enough to vote for a dead person, cause his vote will stay the same forever

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Post by RandomGuy » Wed Mar 09, 2011 5:55 pm

do people like the "child" role as is? I was thinking of tweaking it so the child is only caught/killed if they are spying on a wolf who is performing an attack (kill/bite) - and if they happen to spy a wolf who is silent at night they don't get detected. This makes their info a little less certain - no longer "100% innocent if I don't die".

Thoughts?

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Kude
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Post by Kude » Wed Mar 09, 2011 6:07 pm

well, what if the child spies on the person dying? does he/she die from that attack too?

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Re: Mafia XXVI - "Werewolves' Revenge" - SIGNUPS

Post by engie » Wed Mar 09, 2011 6:51 pm

Idk about the role change ..
Last edited by engie on Thu Mar 10, 2011 3:02 am, edited 1 time in total.

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Big Will E Style
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Post by Big Will E Style » Wed Mar 09, 2011 7:46 pm

In

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Post by djdee » Thu Mar 10, 2011 2:35 am

I like the child role change.

I think you could add a wolf stalker (like a tracker but a wolf) to the wolves actions to balance up the game.

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Enokrad
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Post by Enokrad » Thu Mar 10, 2011 3:45 am

Wish I could play :(

Good luck innocents.

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