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Lux Basics

The goal of the game is to take over the entire map.

On each turn you get to make unlimited attacks, and then fortify your armies around 1 move each.


Cash-in a set of 3 matching cards at the start of your turn for extra armies. The number of extra armies usually increases as the game goes on. Save your cards and they become more powerful.

You get a card at the end of your turn as long as you take over at least one enemy country.

When you eliminate another player from the game, you get all the cards they were holding.

Teleporting: If you don't move all your armies into the conquered territory when you kill a player for a card-cash, you can teleport all your armies across the board at this time. This move is the basis for multi-kill rounds, and you should definitely be aware of it.

You have to cash cards when you have 5 or more.


If you hold an entire bonus region at the start of your turn, you get extra armies from it. Use the Bonuses button to look at the regions for the map. Continent bonus values can increase as the game progresses.

You also get more armies at the start of your turn if you own lots of countries, whether they form a bonus region or not. You get (# of countries owned / 3) armies per turn, with a minimum of 3.

Player Info Table

This chart keeps you informed about all the players. Symbol key: flag = # of countries army = # of armies card = # of cards graph = income (the number of armies earned at the start of their turn. effected by # of countries and continents owned)

How to Win

1. Kill weak players who have lots of cards.

2. Take over (and hold) continents without wasting many armies.

3. Utilize advanced Strategy.

This page is part of the Lux Guide.

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